The artifact is outwardly identical to an Adidas Defender 5 duffel bag, size large. Internal capacity is 550L.
This Artifact holds 25 times what it normally could inside of it. Objects stored inside are weightless. You can only store Explosives in this Artifact.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If opened while on LSD, the cosmos swirls & unravels beyond the contents of the bag. To anyone else, it looks relatively normal.
Murdock loses things fairly often: tools, guns, drugs, you name it - if you ask him, he'll tell you these things fall into the Spirit World. Sometimes, if he has access to his old army duffel, he can find them again too. When he's riding high with Lucy in the Sky, that is.
Anyone else opening the duffel finds the usual contents.
This Artifact can be used as a container. It is roughly the same size as a Duffel Bag and just as difficult to conceal. Unless High on LSD, this Artifact behaves as its mundane counterpart.
Your Duffel Bag holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Duffel Bag. They will have access to anything else inside but cannot break free.
If your Duffel Bag is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
TBA
This Artifact holds 3 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside but cannot break free.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The inside of your clothing has been lined with so many extra pockets, holsters, and bandoliers that you might *actually* be able to carry everything you want now! Isn't that exciting?
This Artifact holds 3 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
When the lid is unscrewed, the inside of this jar seems to reflect the light and make it seem bigger than it its already considerable size. Anyone inside the jar only sees the label on the front through the opaque jar, and only smells a resilient whiff of brine.
This Artifact can be used as a container. It is roughly the same size as a Rather Large Pickle Jar (75 Litres) but can be collapsed into A Small Preserves Jar (5 Litres) and concealed. Collapsing or expanding it costs a Quick Action.
Your Rather Large Pickle Jar (75 Litres) has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in your Rather Large Pickle Jar (75 Litres). They will have access to anything else inside and may attempt to break free, damaging or destroying the Rather Large Pickle Jar (75 Litres) in the process.
If your Rather Large Pickle Jar (75 Litres) is destroyed, things inside may get out, and it will cease to function until it is repaired.
When shrunk, the container becomes a specialized rubber ducks based on what is inside. Medical supplies? Doctor duck. Food? Chef duck. Grenades? Grenade. When expanded they become the original object, but with ducks printed in various patterns and poses. During expansion/shrinking the object goes through an anamorph style transition.
Your Artifact has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Substance Addiction (Baked Goods): You are addicted to baked goods. Any time you encounter baked goods, you must roll Self-Control. If you fail, you must consume it, and if you botch, you will Overdose. You are unable to regain any Mind from resting unless you have consumed baked goods that day. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.