Realizing he rediscovered her methods made him feel like she was still with him somehow, in some way.
Use up this piece of suspicious jerky (unless you succeed on 1d10, Difficulty 7) and spend an Action. Roll 7 dice Difficulty 6, dice penalties do not apply.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage.
Igor grabs his phone, wich seems like a very chunky version of an old nokia, a little bigger all black with a little antenna.
They are suited in black turtlenecks, a white tanktop underneath, with a black pinestripe suit on top, grey chinos and leather loafers, as well as sunglasses and earpieces for communication. They are short haired, a little bearded and well behaving with propper manners, beeing silent observers most of the time.
Exert your Mind and spend an Action.
Summon a single Sapient Romanov Shippment Service Inc. Security Guards at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one minion active at a time.
His muscles harden, his mustache stiffens, and a ambient light seems to coalesce around him, giving him a slight sparkle.
Exert your Mind and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
You pull out the keys to your 2024 Ferrari Roma Spider - but wait, you're in the middle of nowhere, with not a vehicle in sight! Not a problem, you think, as you stab the key into your temple. Your body appears to glitch, stuttering and spiking. Your mouth opens in a wordless, agonizing scream and you begin stretching and distorting, taking on a bright red color, eventually congealing into the shape of a shiny new 2024 Ferarri Roma Spider.
Exert your Mind and spend two Actions performing the following ritual: Hold down the ignition start button on your keys as your body distends and morphs. You must actively and obviously use Car keys to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You transform into a red 2024 Ferrari Roma Spider no larger than an SUV for one hour. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
Mark!Mark!
Exert your Mind and spend a Quick Action.
You transform into EPIC CHAD for 3 minutes. You have access to all of your Powers while you are EPIC CHAD, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Bryan unfolds and refolds the paper in his hand, causing ripples in the space around a target until it eventually bends and folds in onto itself-- storing it in an extradimensional reality attuned to a vocal invocation and folding pattern for the ritual. When swapping out an object, it appears as if unfolding from a point enveloped by the paper Bryan is folding.
Spend two Actions performing the following ritual: folding the paper and setting an invocation phrase. You must actively and obviously use folding paper to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store any targets in your stash, each no larger than something which could fit inside an SUV (4,000 liters), and you may store up to 3 things at a time.
Animate targets may Resist being stashed. You must Exert your Mind to stash Sapient targets.
Whenever you withdraw an Object from your Stash, you must immediately Stash another object to replace it. You may only stash objects you are attuned to. Attuning an object requires one minute of physical contact.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
The Thief casts a container's worth of fine powder into the air. The particulates are drawn to any sort of object that is designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc. The powder will not trigger these devices or interfere with their operation, but it does reveal their presence to the Thief.
The cloud drifts and swirls, subtly following the Thief for a minute.
Exert your Mind and spend an Action. You must use up a container of fine powder in order to activate this Effect.
You automatically detect all object that are designed to detect people, including tripwires, security cameras, detection lasers, heat sensors, etc within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.