Distortions... Oddities within reality allow Mason's weapons to flow in ways unseen before, it refusing to leave his hands when in use, no matter what
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
Possession of this Power grants the following Battle Scar: wheezing.
Possession of this Power grants the following Trauma at all times: vengeful.
You also gain the following effects:
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, Grappling, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
WareTech, when properly fitted, can expand the user's senses to show them electromagnetic fields and electric signals in their vicinity. This feature is generally disabled to save on processing power, but can be enabled at will as long as the user concentrates on it.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
Her eyes sitter on her target. Her body becomes something like a weapon her eyes hone on her target as she pulls back the string of the bow and puts all of her emotion into it and releases it guiding to her target
You gain the following benefits as long as engaged in combat with bow.
You receive +2 dice to all rolls using bow. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
Possession of this Power grants the following Battle Scar: migraine.
Possession of this Power grants the following Trauma at all times: monster ahead.
You also gain the following effects:
You possess a poignant yet somber gift born from the harsh realities of homelessness—a cloaking aura that renders you less noticeable to those around you. This isn’t magic; it’s the sad result of societal neglect. As you move silently through crowded streets, people’s eyes slide past you, focusing on anything but your presence. This involuntary invisibility isn’t a power you sought, but it’s one you’ve learned to navigate.
Your presence blurs at the edges, making it hard for anyone to pinpoint or recall details about you. When they try to focus, their minds fumble, hampered by unseen barriers. You exist in the periphery, a ghost in the public eye, remembered only as a fleeting shadow that fades as quickly as it appears.
Each step you take is wrapped in the silent acknowledgment of your condition—seen by many, recognized by few. Your journey through the streets is a testament to resilience and the will to exist despite being persistently overlooked by a world that finds it easier to ignore than to engage.
You gain the following benefits at all times.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Possession of this Power grants the following Trauma at all times: Self Sufficient - Roll self control to trust someone else with your life.
The user's body stretches and shapes at the user's will causing their attacks to vary according to the user's imagination.
Gomu gomu no pistol: The user's stretches his arm at high speed, increasing his strength to the point of comparing the punch to a gunshot.
Gomu gomu no rocket: The user's stretches his arms to gain momentum and make a great jump, then launches himself against enemies with the momentum.
Gomu gomu no bazooka: The user's stretches his arms back and lets them move forward at high speed to make the enemy fly with the palms of his hands.
Gomu gomu no fusen: The user's inflates himself like a balloon quickly, thus bouncing off his enemies and attacks like cannonballs.
Gomu gomu no kane: The user's stretches their neck back and then brings it back with a devastating headbutt into their enemy's face, while doing so they hold onto their enemy's body tightly for added effect.
Gomu gomu no ami: The user's interlaces his fingers in the shape of a net and then stretches his fingers to create a large net, in which he attempts to trap his opponent.
You gain the following benefits as long as It should not be in contact with sea water and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: