Between six and seven feet tall, its body a blend of raw reptilian power and primal intelligence. Thick, scaled limbs support a forward-leaning frame. Its skin is mottled grey, olive, and dark rust, colours that blend seamlessly into rocky or jungle terrain, with large, rugged scales that form natural plating along the shoulders, spine, and tail. The head is long and angular, with a wide jawline packed with serrated teeth and a flickering black tongue that tastes the air. Its eyes, golden and slit-pupiled, radiate a slow, calculating awareness. Long, clawed fingers suggest both tool use and combat capability, while a thick, muscular tail balances its gait.
Between six and seven feet tall, its body a blend of raw reptilian power and primal intelligence. Thick, scaled limbs support a forward-leaning frame. Its skin is mottled grey, olive, and dark rust, colours that blend seamlessly into rocky or jungle terrain, with large, rugged scales that form natural plating along the shoulders, spine, and tail. The head is long and angular, with a wide jawline packed with serrated teeth and a flickering black tongue that tastes the air. Its eyes, golden and slit-pupiled, radiate a slow, calculating awareness. Long, clawed fingers suggest both tool use and combat capability, while a thick, muscular tail balances its gait.
Internally, its biology is built for endurance and sudden bursts of violence. A dual-lung system allows for high-efficiency oxygen exchange, enabling it to remain still for hours before erupting into explosive movement. Its heart, larger and more muscular than a human’s, beats slowly but forcefully, circulating a dense, copper-rich blood that resists infection and carries oxygen through its heavy musculature. Beneath its jaw and along the lower jawline lie venom glands that secrete a coagulant, inhibiting toxin, not injected, but smeared into wounds as its teeth rip and tear, causing slow, unstoppable bleeding. Its stomach is a high-acidity organ, capable of dissolving bone and carrion alike, while a second, smaller “crop” pouch stores food for slow digestion during lean periods.
You gain the following benefits at all times.
You are permanently and visibly transformed: High Reptilian. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.
You may make a +2 Weapon Damage Melee Claws attack without additional equipment.
Possession of this Power grants the following Battle Scar: Reptilian.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Cold is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and You have fed on blood in the last 12 hours.
You are permanently and visibly transformed: Seductive predator of the night. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
Your body is adapted to Stealth. You receive +3 dice on non-attack rolls related to Stealth.
You can squeeze through any cracks and passageways a cat would be able to.
You may make a +2 Weapon Damage Bite and lick attack without additional equipment.
The Severity of any Injury caused by fire is increased by 2.
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You gain the following benefits at all times.
You are permanently and visibly transformed: Dead Body. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Weird robot stuff.
You gain the following benefits at all times.
You are permanently and visibly transformed: Augments. You are considered to be a Sapient, Living Computer when targeted. Your Brawn is increased by 3 and your Intellect is increased by 1.
Your appendages have 30 feet of reach.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
You gain cat ears, cat tail, cat teeth. Electric, lightning arcing over my body
I am the lightning, I am the cat, once I was an elf. The lightning, electricity, magnetism, and electro magnetic fields are my home
You gain the following benefits at all times.
You are permanently and visibly transformed: Lightning Elemental catgirl. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.
While in Storms, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
Possession of this Power grants the following Battle Scar: cat ears, cat tail, cat teeth.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
TBD
You gain the following benefits at all times.
You are permanently and visibly transformed: lines in skin that could be passed off as tattoos. You are considered to be a Sapient, Living Computer when targeted. Your Dexterity is increased by 1.
Your body provides you with the functionality of Lockpick set. If used to attack, these "tools" use the same stats as a small knife.
You may make a +2 Weapon Damage A large durable blade that extends from the entire forearm and Hand turns into a gun that fires energy attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Cyberpsychosis-TBD.
You cannot speak any coherent verbal language and must resort to other means of communication.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.