Hefting the item in his hand, getting a sense for it's weight. Louis just has a sense for how and when an object was used. The warmth of the handle, the depth of the grooves beneath his finger tips. All of it tells him what and how an item's been meant to used, and if the big mean fucker in cell block three was the one who used it because he damn near crushed it in his palms.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Dexterity + Technology at Difficulty 6.
You learn all the following information about your target:
You may only use this Effect once per day.
You cannot investigate the same target more than once per day.
Cthulhu-like tentacles come out of the lens and touch the object all over and makes sure they know where this came from.
Spend 2 Actions to activate. Select a target Object within arm's reach. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn all the following information about your target:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Cthulhu-like tentacles come out of the lens.
This Gift's Cost is capped at 2 and cannot be increased further.
Kita is Very good at her job. She's been obsessively attuned to every sound and motion of the ships she's been in charge of and can easily pick up on when something is amiss.
Spend 2 Actions. Select a personal transport within arm's reach. You must actively and obviously use mechanics tools to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn all the following information about your target:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The Gods of Ancient Egypt are renowned for their treasures. By holding or touching an item with one hand & making mystic passes with the hand bearing the Seal of Nephthys, Jules may invoke the Goddess to learn who values it, where it has recently been, & the presence of magical influence.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Dexterity + Thievery at Difficulty 6.
You learn all the following information about your target:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Alan seems to just know special qualities about things he examines.
Alan is able to peruse the timeline of objects he can examine and identify significant information on them.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Perception + Occult at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
You cannot investigate the same target more than once per day.
Minerva's understanding of the Dreamlands has deepened to the point that she can fully realize some of its more interesting secrets - even objects have dreams, for one thing. They often dream of themselves, doing their purpose, but also the areas they have found themselves in.
They require something, though, to enter their dreams, as the connection is more tenuous. Minerva always leaves a bit of herself behind forcing into them.
Exert your Mind and spend a minute. Select a target Object within arm's reach. You must actively and obviously use silver fox pendant to activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn all the following information about your target:
Possession of this Power grants the following Battle Scar: Short Stature - You cannot all-out sprint.
You cannot investigate the same target more than once per day.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.