Description
Jeremy stands before his machine he built with the knowledge he has gained working with a close new friend. He desires to bring power to his friends. So his cloning machine has been changed slightly now it dispenses pills. The first pill will augment you turning you into an anthromorphic version of whatever dna is chosen however be careful a second pill will completely change you.
System
Exert your Mind, choose an Animate target within Arm's Reach, and spend 1 Minute warping their form. You roll Intellect + Culture ( dice) Difficulty 6, which the target may contest by rolling [[defensive-roll]], provided they are not restrained, unconscious, or incapacitated.
If you are successful, you may change their body in a way that ranges from a mere aesthetic difference to something inconvenient. Alterations cannot cause a dice penalty of more than -2 to any given Action.
Your alteration counts as a new Battle Scar and is affected by Powers that interact with Battle Scars.
Enhancements
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Debilitating
(Your alterations may cause serious disabilities such as the loss of a sense or limb.)
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Full Polymorph
(You may make sweeping, full-body changes to your target with a single application of this Power, transforming them into another species if desired. A full Polymorph requires two applications of Warp Form.)
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Augmentation
(Your alterations may provide a functional benefit to your target instead of a penalty. Can give up to +2 dice for relevant actions, or simple beneficial traits possessed by mundane animals, such as gills for water breathing.)
Drawbacks
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Focus
(Using this Effect requires a specific kind of item.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Fuel Unit - Dna of desired body
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Consumable
(Instead of using this Power directly on a target, you must prepare it as a consumable material. Anyone who drinks or eats a full dose is fully affected by the Power and cannot make any resistance rolls. Prepared doses expire in 24 hours.)
Parameters
Range:
0 ( Arm's Reach )
Cast Time:
1 ( 1 Minute )
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