This ol' gal's been through tougher scrapes than this. A bit a stretching and we'll be good as new.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Aira bears a silicon-like skin that envelopes her form, with metallic bones and muscles underneath her skin. Using her higher bodily and mental capacity, it allows her to do things her normal body could never.
You gain the following benefits at all times.
You are permanently and visibly transformed: Silicon-like skin. You are considered to be a Sapient, Non-Living Computer when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
As the user expands their Ki capabilities, they begin to understand that true mastery of the body entails mastery of the mind. This budding understanding helps suffuse their mind with the same Ki that protects their body, helping to protect their mind.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make.
This martial arts style allows the user to rely heavily on counter attacks and move fast like water. They can access a list of abilities like:
Certainly, here's the revised breakdown focusing solely on Franklin's abilities:
Water Stream Rock Smashing Fist: A martial art focusing on countering attacks and delivering surprising offensive assaults, capable of repelling, nullifying, or redirecting attacks with increased power.
Whirlwind Iron Cutting Fist: Generates razor-sharp whirlwinds to chop opponents into pieces and push them back, incorporating cutting pressure into kicks.
Whirlwind Water Stream Roaring Aura Sky Ripping Fist: Advanced technique creating blasts of airstreams to break formidable opponents' defenses.
Cross Dragon Fang Slayer Fist: Combines martial arts to surpass individual techniques' power, requiring two masters to perform.
Exploding Heart Release Fist: Enhances strikes by synchronizing explosive heartbeats, generating powerful shockwaves capable of injuring deflectors.
Military Martial Arts: Evolves freely during combat, granting adaptability and versatility in fighting tactics.
Tackle & Blow: Techniques for charging, unbalancing, and striking with tremendous force.
Abandonment: Removes restrictions and survival instincts, heightening mobility, agility, and fighting prowess.
Adaptability & Mimicry: Enables becoming stronger and improving combat skills by adapting and mimicking observed techniques.
Adrenaline Regeneration: Rapid healing adrenaline boost to numb injuries and all pain for 1-3 minutes.
Platinum Rings: Defensive technique rotating arms to deflect attacks.
Great Fa Jin & Extreme Fa Jin: Strikes targeting opponents' internal organs, generating devastating shockwaves.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Gauntlet to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
This Effect has no explicit visibility requirement.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: