A glimmering energy flows from the gem into Vergil, and a gust of wind carries the voices of those in need on the wind to him. In addition, the goddess within the gem can detect other beings of divine origin or those imbued with divine power. Allowing him to know when the agents of the orthodoxy of ruin are nearby. If he needs more specific information, he calls on Odessa to unite her powers with the goddess of the wind, and dispensing the sand of sleep onto the wind it flows in a trail that directs him to the person in need.
Odessa's closest friend, and a goddess trapped in a similar situation to her own. Luckily Odessa and her had known of each other's locations before they were sealed into crystal form to protect the world from the powers of ruin, yet now with ruin having infiltrated the world the Goddesses are returning to imbue their chosen hero with the power to set things to right!
Exert your Mind and spend two Actions performing the following ritual: A prayer to Thalassa the Goddess of Wind. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all Beings imbued with divine power and Beings in dire need of help within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no Beings imbued with divine power or Beings in dire need of help targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Even if there are no Beings imbued with divine power or Beings in dire need of help within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: A hero's duty: Roll self control to use lethal means as a first resort in combat.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
- July 3, 2025, 11:18 p.m. - Major Revision Cost: 1. Added Drawback: Maddening, Removed Drawback: Fuel
Normal, black glasses that when activated shows the wearer a green radar of a 50ft area around them. If any beings are detected then it outlines them on that radar
Exert your Mind and spend an Action.
You automatically detect all Evil Entities and Living Beings within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Even while this Effect is not active, if any Evil Entities or Living Beings come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.
Ever since he stepped foot in that bar. Everything changed. He had some weird thought that some curse of spirit was near…
Exert your Mind and spend two Actions performing the following ritual: He clasps his hands together intertwining his fingers saying, “Spin. ”. You must actively and obviously use Alcohol Bottle to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect the closest of any Undead within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense their direction and distance.
If no Undead targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Even if there are no Undead within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
Book flips open and the pages shift and create a map
Exert your Mind and spend one minute. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You automatically detect all Spirts and Violent Criminals and Undead within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no Spirts and Violent Criminals or Undead targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Even if there are no Spirts and Violent Criminals or Undead within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
Dominic's paranoia has lead to him to develop yet another means of redundant detection that goes beyond the pale of normal reason. By syncing a computer to his personal biometrics he can probe for others watching him by sync'ing to the nanomachines they breathed in through the chemtrails in the air. Once that's done, he knows where they are, and if he tunes it correctly he can even pair with a single watcher outside of range.
Exert your Mind and spend two Actions performing the following ritual: Tapping on the computer to input his specific biometrics and syncing the machine with his personal nanomachines. You must actively and obviously use A computer to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all Beings watching him with malicious intent within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Even while this Effect is not active, if any Beings watching him with malicious intent come within 300 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.
Phantom is a gambling man. Yet, he also has a intuition for what he usually does. Using this intuition, he hones in on security guards and the likes, allowing Neo-Genis to turn this special gift of his into a power. Then, he uses a card to tell his fortune, spinning it and fiddling with it as he catches the card and glances at this fortune, telling him what to watch for, for the next 2 hours.
Exert your Mind and spend two Actions performing the following ritual: throwing the card around, flipping it through the fingers as phantom whispers "cmon baby, show me my fortune today~". You must actively and obviously use Card to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all Security Personnel within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no Security Personnel targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.