Through communion with the dark powers, Lucas can get a taste of someone's soul before sinking his teeth in, and as a gourmand he can identify all the best ways to torment someone with just a glance once the dark ones open his eyes to the truth. Holding the perverted symbol of God in his hand he opens the channel and his eyes roll into the back of his head, blood streaking down his cheeks as he takes in the subject before him and the damned powers that be open the shape of their soul before him exposing their fears, and granting him the ability to find his quarry no matter how they run or how they hide. All he needs to do is see.
Exert your Mind and spend 2 Actions. Select a Sapient target within 300 feet. You must actively and obviously use An upside down cross to activate this Effect. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see As they see Lucas's eyes roll into the back of his head and he begins to chant in ancient aramaic backwards while blood tears begin to roll down his face before suddenly rolling back with goat like pupils for just a moment before they return to their normal human shape..
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
You cannot investigate the same target more than once per day.
Sientes ojos mirando a tu alma.
Exert your Mind and spend 2 Actions. Select a Sapient target or a Creature within 20 feet. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Intellect + Alertness at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift's Cost is capped at 2 and cannot be increased further.
Not everything requires some flashy show of magic. Sometimes, a detective's intuition is all you need.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
John’s gaze lingers a little too long, as if reading invisible text in the air. His questions land with unsettling precision, peeling back layers of deception like a scene unfolding exactly as expected. There’s no magic, just the creeping feeling that he’s following a script only he can see.
Exert your Mind and spend 2 Actions. Select a Sapient target or a Creature within 20 feet. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Possession of this Power grants the following Battle Scar: A weird Fellow (Disfigured).
Possession of this Power grants the following Trauma at all times: Scripted Responses You have an overwhelming fear of being controlled by an unseen force. Whenever you are given a direct command, forced into a predetermined course of action, or encounter something that feels too perfectly scripted, you must roll Self-Control to avoid hesitation, paranoia, or a reckless attempt to break free..
You cannot investigate the same target more than once per day.
Spend at least two Actions performing the following ritual: fills w smoke to activate. Select a Sapient target or a Creature within 20 feet. You must continuously interact with the individual in question in order to gather any information. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see fills w smoke.
This Gift's Cost is capped at 2 and cannot be increased further.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.