It appears almost effortless, as Ego bends the foundational rules of the universe. There's no need for any physical motion or verbal components-- in fact, he doesn't even need look where he's casting to manipulate reality all the same. The space around him simply warps to his will, as if affected by an uncanny gravitational pull, or a glitch in the physics engine of the world.
Upon closer examination, it's clear that the raw source of this power comes from somewhere within Emile. The intense concentration needed to just conjure any of this ability would be enough to break any normal individual, crushing them under the weight of what they attempt to lift. But for Ego? There's no toll too great, no barrier too much for him to overcome.
"If I could just bend my environment to my whims, through the power of my mind alone..." Perhaps if Emile believed this was remotely possible for himself, then none of this would have ever happened.
Every action has an equal and opposite reaction. The same degree of force necessary for Distortion to take effect is applied to Emile's character in full, heightening his personality quirks to their natural extreme and afflicting his body with e̶l̴d̷r̸i̴t̸c̵h̶ consequences. To achieve this power fantasy in the way Emile deludes of, he must be shaped into something almost unrecognizable.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Possession of this Power grants the following Battle Scar: Smug Bastard: Your face has a chronic, detrimentally smug expression that makes any social interaction much more difficult. All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar, Mental Overload: Your brain is flooded with a sea of e̶l̴d̷r̸i̴t̸c̵h̶ knowledge, leaving it susceptible to being rattled by a well aimed attack. Called Shots to your head do +2 Damage [Requires Outcome 6]. Whenever you Exert your Mind, your eyes briefly flash a shimmering silver as if your Samson activated., and Incipient Corruption: The fingers of your left hand appear withered, as if undergoing the first stages of necrosis. A small price to pay for power, isn't it? You are at a -1 die penalty for any roll utilizing the affected hand.
Possession of this Power grants the following Trauma at all times: Vindicative Vindication: You tire of dealing with the senseless opinions of the masses, and refuse to take any shit from them lying down. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge, Savior Complex: Your inner desire to aid others and improve the world has been warped with your sense of worth as a person, and your need to seek approval from people. Whenever you have the opportunity to help someone need, you must succeed a Self-Control roll to resist the impulse, and L'appel Du Vide: Its call beckons at every moment, and you must bring yourself closer to that edge to fill its v̷o̸i̵d̸. When faced with the opportunity to perform an action in a more dangerous or exciting way, you must roll Self-Control to resist the impulse..
Ringer
Ringer
You gain the following benefits at all times.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Once per Contract, anyone protected by this armor may use Will to Survive even if their own Will to Survive has been depleted. This ‘once per Contract’ limitation applies to the Armor itself and remains even if shared or given away.
“His fellow pawns strode forward in hopes of becoming a better piece.”
“But this pawn wants to move past the confines of the board.”
“No longer wanting to serve to the player.”
“To leave it all behind.”
“But in the end, it’s still just a piece.”
You gain the following benefits at all times.
Your Dexterity rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Terror, Bereaved, and Nightmare: Pigs.
You also gain the following effects:
arthjgk
You gain the following benefits at all times.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
This Gift does not affect your clothes or equipment.
Possession of this Power grants the following Battle Scar: Terrifying Visage - You are off-putting at best. (All Social Rolls not reliant on fear are at +1 Difficulty. The Beatiful Asset is suppressed as long as this Battle Scar persists).
Jessica’s mental resilience is one of her greatest strengths. With a combination of discipline, perseverance, and optimism, she pushes through challenges that would make others give up. No matter how tough things get, her unwavering determination keeps her moving forward.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
There's just something about swords that Mars finds really, really cool. As such, he's dedicated countless hours to mastering the mechanics of using them in various games-- particularly ones that allow him to wield as many as physically possible.
You gain the following benefits as long as you are engaged in combat with swords.
+2 dice to all rolls with swords. You may Defend against firearm attacks from any range using swords.
Possession of this Power grants the following Battle Scar: Cloaked In Shadow: You are visually supernatural, possessing the appearance of a dark, shadowy figure. Stealth rolls in social situations are made at +2 Difficulty.
You also gain the following effects:
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.