When collapsing, the entire vehicle seems to develop tiny cracks that widen until they become silvery gray lines (like Momo's Stash gift). Each segment folds into the line it branched from, repeating until they leave only the center bag. (between the seat and 'black box'), which becomes a backpack. This happens in reverse when the vehicle unfolds from the backpack form. (the center bag/backpack contains whatever has been put into it in either form)
When going into aquatic mode, the same sort of lines unfold around the gaps between the hardshell roof (called a Slingshade) and the body of the vehicle. The lines connect and a glasslike (equivalent to borosilicate glass) bubble layer forms between them, then the lines fold back leaving the vehicle sealed against the water. Each tire also becomes that sort of fractal line, reconfiguring into a paddlewheel shape instead. When going back to land mode, the formerly solid bubble pops and vanishes, as if it was a soap bubble. Additionally, the gaps in the paddle wheels fill in with fractal lines until they become tires again.
The independent mind of the vehicle functionally replaces the computer and communicates via visual readouts inside the vehicle, as well as broadcast transmissions. It receives voice commands and gives information relevant to the owner. It has access to everything about the rest of the artifact, being able to use the cameras as eyes, adjust suspension height, change the light configuration, and so on.
When upgraded or modified, the fractal patterns reach out momentarily to the new piece(s) and incorporate those into the whole.
Based on a Polaris Slingshot, this custom vehicle has been heavily modified. It was awakened into consciousness via the patterns written about in the journal entry Fractals. Not fully self aware, it can take orders and guidance, make judgment calls, and even make suggestions, all on a level far beyond current artificial intelligence. It currently occupies a 'black box' where the passenger seat would be (should become decentralized when the artifact finally has a passenger seat).
Other features worth noting (they couldn't all fit, and these have less impact)
roll hoop kit, slingshade (hardshell roof, attaches to previous; flip top variety), roll hoop storage bags, center console bag, dashboard bags, side storage bags, ABS, traction control, lighter charge port, USB ports, wireless charger, GPS, bluetooth, cellphone wifi hotspot, full front windshield, 4 point harnesses, secondary analog speedometer & tachometer, 6 axis IMU (i.e. accelerometer & gyroscope)
Momo frequently tinkers with this artifact, always looking for a new mod or feature.
This Artifact can be used as a Polaris Slingshot based Trike Motorcycle. It is roughly the same size as a Polaris Slingshot based Trike Motorcycle but can be collapsed into backpack/center bag and concealed. Collapsing or expanding it costs a Quick Action.
This Polaris Slingshot based Trike Motorcycle has smart glass on license plate (opaque if power is cut), cameras (2 front 1 rear, optionally thermographic), rear blinding flash, configurable external LEDs (alters appearance of headlights & running lights), active suspension (independent wheel height), exhaust silencer, cold weather kit, modified carburetor (optional high altitude mode), wide range radio (police band, CB, etc). Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
wip
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
Crew brings his arm up as though holding a spear suddenly bring it down as though to slam the butt of a spear against the ground Suddenly crew is in full battle regalia and holding his spear. When Crew stabs forward with the spear it seems to extend far beyond the point that it should stop. He then needs to take a second to reset his form for the next attack.
The spear is unadorned and not much different from a normal spear except for the fact that it is covered in cuts and scratches, it appears to be the standard issue spear for the spartan army.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into Leather Glove and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Long Rifle weapon of black, blue and yellow colors, resembling the weapon of the Abnormality. It's blue tracers only reveal the beings it has tore through.
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal. Unless MATCHING SUIT IS WORN, BOOSTING THE WEAPON'S BONUS DAMAGE TO 4 INSTEAD OF 2, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +7 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: "The 7th Bullet has your name written on it". If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
A basic Gibson guitar bought by Will after his first big hit
This Artifact has been upgraded.
This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
It Appears to be a completely normal sword but you have a feeling of something watching you from all directions at once.
A sword that breaks the 4th wall unknowingly. appears to be a 4th dimensional being.
He acquired this sword at a very young age passed on from his mother before she left him.
This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +1 Bonus Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects: