Legacy Power: He Took Up Our Infirmities
"Praise the LORD, my soul, and forget not all his benefits— who forgives all your sins and heals all your diseases..." - Psalm 103:2-3
A 1 Gift
Cleanse
Power
used by Ellis McGruber,
created by BobDylan530.
Description
Ellis's miracles have expanded into the treatment and curing of poisons and diseases. To do so, however, he requires a ceremonial dedication (or often re-dedication) to the service of God. This takes one minute, during which Ellis and the patient pray together and Ellis performs some ritualistic bloodletting with Esperachius. The bloodletting wounds burn with holy, golden fire, attacking the sinful disease or poison and expelling it from the body.
System
Exert your Mind and spend 1 Minute treating a Living target. During treatment, the malady you are treating does not progress or cause additional damage. You may cure any single disease or poison so long as you have diagnosed it. The disease or poison must be mundane and curable with modern medicine. Must be within Arm's Reach of your target.
As long as you are treating your patient, the progression of the malady you are treating is paused.
Enhancements
-
Full Treatment
(You can cure any number of diagnosed diseases with a single application.)
-
Broad Strokes
(You do not require a full diagnosis to treat an eligible disease.)
-
Witch Doctor
(You may cure supernatural diseases or poisons provided you have studied them and have a basic understanding of how they work)
-
Miracle Worker
(You may cure diseases and poisons which cannot be treated by modern medicine.)
Drawbacks
-
Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
-
Activation Ritual - Kneeling in prayer and then ritual bloodletting up and down both arms
-
Focus
(Using this Effect requires a specific kind of item.)
-
Bloodletting
(Your target takes a Severity 1 Injury.)
-
Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
Parameters
Cast Time:
1 ( 1 Minute )
Range:
0 ( Arm's Reach )
Edit History
You are viewing an old version of this Gift.