Legacy Power: Curse of the Cyborg Vampire

The assassin eternal

A 1 Gift Inhuman Physiology Power used by Ardis "Longshot" Hemmingway, created by Merfian.

Description

The curse of vampirism has increased the Cross-Eye's power thanks to the properties of Vitae, along with the abilities inherent for being undead.

System

This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.

Any Enhancements you take must be germane to the specific augmentation you've chosen.


Enhancements

  • Inhuman Anatomy (You no longer count as a human when targeted by Powers or effects. Requires the Tamable, Hackable, or Junk Drawback.)
  • Able-bodied (Your body has a beneficial inhuman adaptation. This can provide up to +3 dice to a specific non-Attack Action (swimming, lockpicking, etc))
    • Chosen Action - Dead Immune System

  • Distributed Systems (No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.)
  • No Bleed (Existing Injuries do not require stabilization or degrade over time.)
  • Eternal (You no longer age naturally, and supernatural attempts to age you fail.)

Drawbacks

  • Hackable (You count as a Computer when targeted by Effects. You cannot ignore or decrease the effects of Stress for any social rolls you make.)
  • Vulnerable (You are particularly weak to a particular kind of damage. All Injuries caused by damage of that type have their Severity increased by two.)
    • Damage Type - Fire
  • Inhuman Biology (Your biological structure renders traditional medical technology ineffective.)
  • Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
    • Condition - Cannot be used in sunlight
  • Maddening (Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be likely to come up on a Contract.)
    • Trauma - Trypophobia

Parameters

Extra Intellect: 0 ( 0 ) Extra Charisma: 0 ( 0 ) Extra Perception: 0 ( 0 ) Extra Dexterity: 1 ( 1 ) Extra Brawn: 0 ( 0 )

Edit History

You are viewing an old version of this Gift.
To view the most recent version Click Here

Oct. 30, 2022, 5:09 a.m. - Adjustment Cost: 1. Text field change

Oct. 30, 2022, 4:12 a.m. - Adjustment Cost: 1. Text field change

Oct. 30, 2022, 4:12 a.m. - Adjustment Cost: 1. Text field change

Oct. 30, 2022, 4:11 a.m. - Upgrade Cost: 1. Upgraded from old powers system

- Sept. 26, 2021, 1:24 a.m. - Revision Cost: 1. Added Drawback: Inhuman Biology

Sept. 18, 2021, 3:45 a.m. - Adjustment Cost: 1. Text field change

Sept. 18, 2021, 3:43 a.m. - New Cost: 1. Initial power creation

Revision purchased with: