Legacy Power: Claw of Akhekh

New Arm, New Man

A 1 Gift Extra Appendage Power used by Philip Beauregard, created by shotgunwizard22.

Description

The Claw of Akhekh is an old Gauntlet that magically bonds to a host, taking the place of their right arm. It is made of a strange living metal, and is similar in shape to the claw of a dragon. It possesses numerous mystical abilities, including the power to stretch and warp its shape, extending over 30 feet from its wielder. It is intelligent, capable of independent action from its wielder, but can be controlled through the magical bond it creates, as well as feedback from the tendrils it extends into the body of its wielder. The Gauntlet can remove its tendrils from the Wielders body and be removed, but this removes the benefits it grants to the Wielder.

System

Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.

If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.

This Power is passive and always in effect.


Enhancements

  • Synthetic (Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.)
  • Savage Blows (Attacks with your appendage are particularly vicious. Unarmed attacks with it get +2 Damage (instead of the typical -1).)
  • Reach (Your appendages have 30 feet of reach.)

Drawbacks

  • Focus (Using this Effect requires a specific kind of item.)
  • Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
    • Focus - Claw of Akhekh
  • Mind Of Its Own (Your appendage has its own agenda, which it will attempt to follow. You must roll Self-Control to reassert control when this occurs. If this occurs during Combat, it gets its own dice pool, and stopping it costs your entire Action.)

Edit History

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May 10, 2022, 1:07 a.m. - Upgrade Cost: 1. Upgraded from old powers system

- Sept. 26, 2021, 8:51 p.m. - Adjustment Cost: 1. Text field change

Sept. 26, 2021, 8:50 p.m. - Adjustment Cost: 1. Text field change

Sept. 26, 2021, 11:46 a.m. - Revision Cost: 1. Added Drawback: Unique Focus

Revision purchased with:
Gift from the Asset Gifted spent on revising power: Claw of Akhekh

Sept. 26, 2021, 11:46 a.m. - New Cost: 2. Initial power creation