Legacy Power: The Ivory Immortal

This ivory tooth is carved with arcane sigils, made for the use of reviving the dead.

A 1 Gift Raise Dead Power used by Adrian "Necrom" Clark, created by Merfian.

Description

This ivory tooth was made and then safely guarded by a necromantic cult, now posing as the faculty of a library. Their leader is the one who wears this tooth, as they work to help him reach the secrets of immortality.

System

Choose a Dead target that has died within the last month, spend an Action and Exert your Mind to raise the dead. The resulting Animate creature is a husk of their former selves, a mindless zombie. It has no memory of its past life, and no hint of its personality remains.

The revived creature will follow any command you speak.

The creature lasts for one hour or until re-killed. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.

The revived creature's Abilities are all set to 0, and its Charisma and Intellect, are all set to 1. Its Dexterity, Brawn and Perception are the same as it had in life. A revived creature cannot use any Powers.


Enhancements

  • Durable Dead (The revived creature remains animated for a day.)
  • Speech (The revived creature may always speak if they could in life, regardless of their state of decay or bodily damage.)
  • Skeletal Minion (You may use this Effect on long-dead corpses. At least half the skeleton must be present.)
  • Skilled (The revived creature has the same Abilities it did in life.)

Drawbacks

  • Exhausting (After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
  • Focus (Using this Effect requires a specific kind of item.)
    • Object - Fake Tooth
  • Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
    • Focus - Ivory Tooth
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)

Edit History

- Sept. 30, 2021, 6:48 p.m. - New Cost: 1. Initial power creation

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