Description
Dr. Freeman drives his orbitoclast into the eye socket of his patient, and, with two quick sweeping motions, severs the particular connections in the brain responsible for trauma.
This procedure is not without its risks.
System
Exert your Mind and treat a Living target for One Minute. During treatment, your patient may choose to reveal one or more of their Traumas to you. You learn the details of these Traumas, including the circumstances of how they were acquired. When treatment is complete, Roll Charisma + Medicine ( dice) Difficulty 7. If you are successful, you may remove one of the patient's revealed Traumas.
This Power has no Experience cost for you or the patient.
Treatment does not have to be non-stop, and can consist of several sessions.
Enhancements
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Institutionalize
(Your target does not need to consent to your treatment. They may choose to contest your efforts by rolling Mind at Difficulty 7.)
Drawbacks
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Humanities
(This Effect can only be used on Humans.)
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Critical Failure
(Roll a single D10 when you activate this Effect. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a Major Battle Scar, or an effect counter to its purpose.)
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Critical Failure effect - Reduces Intelligence and Wits by 1 permanently and causes a new Trauma that cannot be removed with this Power.
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After-care Instructions
(All of your treatments place the same, specific restriction on the patient. The restriction lasts a month (until the end of their next Contract for Contractors), and if they ever break it, the treatment is immediately reversed.)
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Aftercare restriction - Cannot make a Trauma roll
Parameters
Treatment Time:
2 ( One Minute )
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