Legacy Power: Marksman Cloak

Going invisible = fun time for some

A 2 Gift Obscure Power used by Aaron stringheart, created by starkill.

Description

Magical Marksman can go Invisible or Sami-invisible can hide in Unexpected Places

System

Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from Sight for 1 Hour. You cannot re-cast this Power until 1 Minute has elapsed. Entering Combat or being injured ends the effect early.

All mundane attempts to detect you via Sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.

GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.


Enhancements

  • Invisibility (You are completely obscured from sight. All attempts to detect you via sight fail. Attempts via other senses where sight would assist are rolled at -2 dice.)
  • Conditionally Costless (This Effect does not require Exertion in certain circumstances. The condition should be balanced such that it has an activation cost the majority of the time you are able to use it.)
    • Condition - Haven bow and arrows

  • Combat Stealth (This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.)

Drawbacks

  • Focus (Using this Effect requires a specific kind of item.)
    • Object - Cloak
  • Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
  • Fuel (Using this Effect consumes some material good in addition to its other costs.)
    • Fuel Unit - Tasman
  • Draining (After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.)

Parameters

Cooldown: 2 ( 1 Minute ) Duration: 2 ( 1 Hour )

Edit History

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May 15, 2022, 1:16 p.m. - Revision Cost: 2. Added Drawback: Draining, Parameter Cooldown changed from 1 to 2.

May 15, 2022, 1:14 p.m. - Adjustment Cost: 2. Text field change

May 15, 2022, 1:14 p.m. - Upgrade Cost: 2. Upgraded from old powers system

April 11, 2022, 11:19 p.m. - Revision Cost: 2. Added Drawback: Tunnel Vision, Removed Drawback: Unique Focus

Oct. 19, 2021, 12:27 p.m. - Adjustment Cost: 2. Text field change

Oct. 19, 2021, 12:27 p.m. - Adjustment Cost: 2. Text field change

Oct. 18, 2021, 9:56 a.m. - Revision Cost: 2. Added Drawback: Unique Focus

Oct. 15, 2021, 10:37 a.m. - Improvement Cost: 3. Removed Drawback: Unique Focus

Revision purchased with:

Oct. 14, 2021, 7:24 p.m. - Adjustment Cost: 2. Text field change

- Oct. 13, 2021, 7:35 p.m. - Adjustment Cost: 2. Text field change

Oct. 13, 2021, 6:11 p.m. - Adjustment Cost: 2. Text field change

Oct. 13, 2021, 6:01 p.m. - Revision Cost: 2. Added Enhancement: Conditionally Costless, Removed Enhancement: Battery-operated

Oct. 13, 2021, 5:55 p.m. - Revision Cost: 2. Added Enhancement: Invisibility, Added Drawback: Draining

Oct. 13, 2021, 5:45 p.m. - Improvement Cost: 2. Parameter Duration changed from 1 to 2.

Revision purchased with:

July 17, 2021, 12:55 a.m. - New Cost: 1. Initial power creation

Revision purchased with: