Legacy Power: Stringhearts Ancestral healing Method

Doctor?

A 1 Gift Heal Wound Power used by Aaron stringheart, created by starkill.

Description

After gotten injured on some kinda Adventure go to his old house basement and he found an old of research about way to make special healing mix and infused with mana it will start healing at rapid pace on help heal scars it smells kinda bad

System

Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll Dexterity + Occult Difficulty 10 - 3. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.

You cannot target yourself, and you cannot target the same Injury more than once.


Enhancements

  • Mechanic (This Effect can be used on any Animate targets)
  • Heal Thyself (You may target yourself)
  • Lazarus (You may attempt to heal an Injury on a Dead target, as long as you begin less than a minute after their death. If the target has their Wound Level restored to a non-lethal level, they return to life.)
  • Preventative Care (Treatment removes all Battle Scars caused by the Injury, even those that would not heal with Proper Stabilization.)

Drawbacks

  • Mage (Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
    • Activation Ritual - Chanting and enchant The mix
  • Focus (Using this Effect requires a specific kind of item.)
    • Object - Mortar and Pestle
  • After-care Instructions (All of your treatments place the same, specific restriction on the patient. The restriction lasts a month (until the end of their next Contract for Contractors), and if they ever break it, the treatment is immediately reversed.)
    • Aftercare restriction - Don’t show disrespect to your elders
  • Fuel (Using this Effect consumes some material good in addition to its other costs.)
    • Fuel Unit - Medical herbs
  • Sympathetic Cost (Your target must also Exert their Mind to activate this Effect.)
  • Traumatizing (Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll.)

Parameters

Potency: 1 ( 3 ) Cast Time: 1 ( 1 Minute )

Edit History

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May 15, 2022, 8:16 p.m. - Adjustment Cost: 1. Text field change

May 15, 2022, 8:16 p.m. - Revision Cost: 1. Removed Drawback: Disturbing, Parameter Cast Time changed from 2 to 1.

May 15, 2022, 5:55 p.m. - Upgrade Cost: 1. Upgraded from old powers system

- Oct. 14, 2021, 1:29 a.m. - Revision Cost: 1. Added Enhancements: Mechanic, Lazarus, Added Drawbacks: After-care Instructions, Fuel

July 26, 2021, 5:48 p.m. - Adjustment Cost: 1. Text field change

July 26, 2021, 5:48 p.m. - Revision Cost: 1. Removed Drawback: Unique Focus, Parameter Potency changed from 2 to 1.

July 26, 2021, 5:22 p.m. - Adjustment Cost: 1. Text field change

July 26, 2021, 5:19 p.m. - Adjustment Cost: 1. Text field change

July 26, 2021, 5:18 p.m. - Adjustment Cost: 1. Text field change

July 26, 2021, 5:18 p.m. - Adjustment Cost: 1. Text field change

July 26, 2021, 5:14 p.m. - Adjustment Cost: 1. Text field change

July 26, 2021, 5:11 p.m. - Revision Cost: 1. Added Drawback: Unique Focus, Parameter Potency changed from 1 to 2.

July 26, 2021, 5:11 p.m. - Revision Cost: 1. Added Drawback: Unique Focus, Parameter Potency changed from 1 to 2.

July 26, 2021, 4:45 p.m. - Revision Cost: 1. Added Drawback: Traumatizing, Removed Drawback: Fuel

July 26, 2021, 4:36 p.m. - Adjustment Cost: 1. Text field change

July 26, 2021, 8:42 a.m. - Revision Cost: 1. Added Drawbacks: Focus, Sympathetic Cost, Removed Drawbacks: After-care Instructions, Scarring

July 26, 2021, 8:24 a.m. - New Cost: 1. Initial power creation

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