Description
After gotten injured on some kinda Adventure go to his old house basement and he found an old of research about way to make special healing mix and infused with mana it will start healing at rapid pace on help heal scars it smells kinda bad
System
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll Dexterity + Occult ( dice) Difficulty 10 - 3. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.
You cannot target yourself, and you cannot target the same Injury more than once.
Enhancements
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Mechanic
(This Effect can be used on any Animate targets)
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Heal Thyself
(You may target yourself)
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Lazarus
(You may attempt to heal an Injury on a Dead target, as long as you begin less than a minute after their death. If the target has their Wound Level restored to a non-lethal level, they return to life.)
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Preventative Care
(Treatment removes all Battle Scars caused by the Injury, even those that would not heal with Proper Stabilization.)
Drawbacks
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Chanting and enchant The mix
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Focus
(Using this Effect requires a specific kind of item.)
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Object - Mortar and Pestle
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After-care Instructions
(All of your treatments place the same, specific restriction on the patient. The restriction lasts a month (until the end of their next Contract for Contractors), and if they ever break it, the treatment is immediately reversed.)
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Aftercare restriction - Don’t show disrespect to your elders
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Fuel Unit - Medical herbs
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Sympathetic Cost
(Your target must also Exert their Mind to activate this Effect.)
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Traumatizing
(Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll.)
Parameters
Potency:
1 ( 3 )
Cast Time:
1 ( 1 Minute )
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