Description
Jeremy is a wolf in human form now he leads a pack.
System
Exert your Mind, and roll Intellect + Culture ( dice) Difficulty 7 as a Committed Action. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you.
Minions have the following stats. You have 9 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Health: 6
Movement/dodge: 3
Attack (difficulty 6): 6
Alertness: 3
Their attack does (successes to hit + 1) damage.
Enhancements
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Sure-Fire
(Does not require a roll to activate and will always succeed, barring outside interference.)
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Gang
(You may have up to 5 minions active at once.)
Drawbacks
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Exhausting
(After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
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Focus
(Using this Effect requires a specific kind of item.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Traumatic
(You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Fuel Unit - Cash or similar currency
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Sacrifice
(Instead of Exerting your Mind or expending Source, activating this Effect gives a Severity-1 Injury that worsens by 1 Severity each time you use an Effect with Sacrifice. This Injury cannot be prevented by any means or healed before 1 day has passed.)
Parameters
Minion Stat Power:
4 ( 9 )
Maximum Active Minions:
3 ( 5 )
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