Description
Jeremy is a wolf in human form now he leads a pack.
System
Exert your Mind, and roll Intellect + Culture ( dice) Difficulty 7 as a Committed Action. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you.
Minions have the following stats. You have 9 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Health: 6
Movement/dodge: 3
Attack (difficulty 6): 6
Alertness: 3
Their attack does (successes to hit + 1) damage.
Enhancements
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Sure-Fire
(Does not require a roll to activate and will always succeed, barring outside interference.)
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Gang
(You may have up to 5 minions active at once.)
Drawbacks
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Exhausting
(After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Focus
(Using this Effect requires a specific kind of item.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Fuel Unit - Cash or similar currency
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Sacrifice
(Instead of Exerting your Mind or expending Source, activating this Effect gives a Severity-1 Injury that worsens by 1 Severity each time you use an Effect with Sacrifice. This Injury cannot be prevented by any means or healed before 1 day has passed.)
Parameters
Minion Stat Power:
4 ( 9 )
Maximum Active Minions:
3 ( 5 )
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