“Mind over matter represents the triumph of will over physical hindrance. Our thoughts are our weapon against the world.” - David Adam, 'The Man Who Couldn't Stop'
A 1 Gift Telekinesis Power used by Bo Perkins, created by BobDylan530.
Sheriff Perkins can, with great focus and mental strain, channel his will and energy to cause objects to move about. The effort of this causes his eyes to take on a faint blue glow.
By concentrating fully, you are able to interact with objects you can see at a distance of 75 feet. Rolls for Actions taken with these objects use Intelligence in place of Brawn and Wits in place of Dexterity. The effective rating for these Attributes is limited to 1 for Actions that would use Brawn and 3 for Actions that would use Dexterity.
While this power is active, or for an hour after you activate it (whichever is longer), you have an additional -2 penalty to any rolls made, on top of any Mind and Body penalty you currently have.
You cannot engage in Combat with this Power, nor take any actions that require high manual dexterity (typing, using complicated tools, etc).
If the object passes out of sight, you lose your hold on it.
You must maintain concentration while using this Power. That means you cannot move or split your Action between using the Power and other Actions. If you are Injured or interrupted, you must roll Mind Difficulty 9 to maintain Concentration. If you fail, you cannot use this Power for a minimum of 6 - Wits rounds.
Tell - Eyes take on a faint blue glow