Description
Gulliver lets out an awful scream, ringing within his targets ear greed swells within them, they need human flesh, they crave it and if they don't have it their mind begins to hurt.
System
Exert your Mind and roll Brawn + Influence ( dice) Difficulty 6 as a Committed Action against a Living target within 300 feet, who can contest it with Body, Difficulty 6 as a Free Action. If you succeed, the target is successfully infected with any mundane disease that is not generally fatal and is curable by modern medicine. The symptoms manifest immediately. They are not contagious. If the target cannot contract the disease for some reason, you cannot inflict it.
Enhancements
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Baffling to Modern Medicine
(You may infect the target with any supernatural disease you have personally contracted, provided it would normally be able to affect your target.)
Drawbacks
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Exhausting
(After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
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Traumatic
(You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
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Single Strain
(This power can only cause the effect of one specific disease (or drug, if paired with the Pharmacist enhancement).)
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Disease/Drug - The Curse of the Wendigo: Every six waking hours the infected does not eat at least a quarter pound of human flesh he must make a trauma roll
Parameters
Range:
2 ( 300 feet )
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