“Mind over matter represents the triumph of will over physical hindrance. Our thoughts are our weapon against the world.” - David Adam, 'The Man Who Couldn't Stop'
A 1 Gift Telekinesis Power used by Bo Perkins, created by BobDylan530.
Sheriff Perkins can, with great focus and mental strain, channel his will and energy to cause objects to move about. The effort of this causes his eyes to take on a faint blue glow.
By concentrating fully, you are able to interact with targets you can see at a distance of 75 feet. Rolls for Actions taken with these targets use Charisma in place of Brawn and Wits in place of Dexterity. The effective rating for these Attributes is limited to 1 for Actions that would use Brawn and 3 for Actions that would use Dexterity.
You cannot engage in attacks with this Power, and you are limited to actions that a standard human could take with their bare hands, were they close to the object (no lockpicking or surgery by default). Any actions taken on an Animate target require contested rolls.
If the object passes out of sight, you lose your hold on it.
You must maintain concentration while using this Power. That means you can only move at a slow walk, and cannot split your Action between using the Power and other Actions. If you are Injured or interrupted, you must roll Mind Difficulty 9 to maintain Concentration. If you fail, you cannot use this Power for a minimum of 6 - Intellect rounds.
Tell - Eyes take on a faint blue glow