Description
When River loses his cool, his shape shifting flesh follows his emotional deregulation. His body becomes an unstable, crawling suggestion of a living creature. Toothy maws surface and sink into his skin, clawed limbs sprout and recede, and skin gives way to a kaleidoscope of scales, fur, and feathers.
His form, as chaotic as it looks, follows his unrestrained intentions.
System
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
Enhancements
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Able-bodied
(Your body has a beneficial inhuman adaptation. This can provide up to +3 dice to a specific non-Attack Action (swimming, lockpicking, etc))
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Distributed Systems
(No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.)
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Reach
(Your appendages have 30 feet of reach.)
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Squishy
(Your body can stretch and compress much more than normal, allowing you to squeeze through cracks and passageways a cat could fit through.)
Drawbacks
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Tamable
(You count as a Creature when targeted by Effects. You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.)
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Misshapen
(You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.)
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - Only in alternate form
Parameters
Extra Intellect:
0 ( 0 )
Extra Charisma:
0 ( 0 )
Extra Perception:
0 ( 0 )
Extra Dexterity:
0 ( 0 )
Extra Brawn:
0 ( 0 )
Edit History
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