Description
Conner goes full snake fu.
System
Passive, always in effect. Unarmed attacks will do +0 more damage, and Brawn does not act as Armor against them. The target's other Armor is Reduced to 1/2, rounded up.
Unlike the Ability Brawl, this Power does not affect small weapons such as knives.
Enhancements
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Flow Like Water
(If you win a Clash, you may redirect the incoming Attack to another target within its original range using your Clash Outcome as its own. You may Clash against an Attack as long as the attacker, target, or line of fire is within arm’s reach.)
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Ghost Wrangler
(You may grapple incorporeal, liquid, or gaseous entities.)
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Precision Strikes
(You may use Dexterity instead of Brawn to Attack and Defend. If you would successfully incapacitate a target using Finesse, you may opt to knock them out for one hour instead of having them suffer an Injury.)
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Armored Fist
(You cannot take Damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Defend against melee, projectile, or firearm attacks from any range and Clash with those in range of your attacks.)
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Bullet Parry
(You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.)
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Jiu-Jitsu
(When you successfully grapple an opponent, you may choose to also deal damage to them equal to the Contested Outcome on the grapple roll.)
Drawbacks
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - Only affects his tail
Parameters
Additional Damage:
0 ( +0 )
Armor Effectiveness:
1 ( Reduced to 1/2, rounded up )
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