"Okay, listen, Alex, if you crack this mainframe for me, I promise I'll download the rest of Curb Your Enthusiasm for you. Yes, as soon as we get back!"
A 1 Gift Companion Creature Power used by Bill Brenner, created by BobDylan530.
Bill has integrated the brain chip from his dead friend Alexandra into a smart watch, enabling him to access some of the chip's functionality - if he can get his 'friend' to cooperate, that is.
https://www.thecontractrpg.com/characters/view/c/1535/
To create your companion, use a similar procedure to creating a new Character. Instead of 150 Experience, you may spend no more than 64. You may not take Assets or Liabilities. Companion creatures have one Limit. You may spend any experience you earn on your companion's stats, if desired.
Regardless of your chosen Attributes and Abilities, the Actions available to any creature depend on the creature itself. For example, an elephant will not be able to make much use of the Stealth Ability.
Companion creatures cannot use tools or human technology.
Companions are capable of general communication skills and know one language. Your companion is controlled by you, though if you are separated, the GM may take some liberties to preserve drama and suspense.
Any roll to locate your companion (or vice-versa) is rolled at -2 Difficulty.