System
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll Brawn + Alertness ( dice) Difficulty 10 - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.
You cannot target yourself, and you cannot target the same Injury more than once.
Enhancements
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Heal Thyself
(You may target yourself)
Drawbacks
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Chanting
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Focus
(Using this Effect requires a specific kind of item.)
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Fuel Unit - Water bottle as 1.6 lt
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Traumatizing
(Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll.)
Parameters
Potency:
2 ( 4 )
Cast Time:
1 ( 1 Minute )
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