Description
With the power of Technology, Healing has been modernized thanks to nanites and their ability to fix not only humans, but also mechanical robots as well
System
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll [[healing-roll]] - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.
You cannot target yourself, and you cannot target the same Injury more than once.
Enhancements
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Mechanic
(This Effect can be used on any Animate targets)
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Heal Thyself
(You may target yourself)
Drawbacks
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Beyond My Skills
(You cannot heal Injuries of Severity level 4 or higher. Using this Effect still stabilizes them.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Scarring
(When you Activate this Effect, roll a single d10. If the result is 5 or lower, your target receives a Minor Battle Scar.)
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None - metallic in nature
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Focus
(Using this Effect requires a specific kind of item.)
Parameters
Potency:
2 ( 4 )
Cast Time:
1 ( 1 Minute )
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