Description
Kyle's hands now crush when he decides for them to. His ability to take down foes have now expanded beyond normal training its like he has become superhuman.
System
Passive, always in effect. Unarmed attacks will do +0 more damage, and Brawn does not act as Armor against them. The target's other Armor is Fully Effective.
Unlike the Ability Brawl, this Power does not affect small weapons such as knives.
Enhancements
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Armored Fist
(You cannot take Damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Defend against melee, projectile, or firearm attacks from any range and Clash with those in range of your attacks.)
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Bullet Parry
(You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.)
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Jiu-Jitsu
(When you successfully grapple an opponent, you may choose to also deal damage to them equal to the Contested Outcome on the grapple roll.)
Drawbacks
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Active
(This Power is no longer passive. Spend an Action and Exert your Mind to activate it for one hour.)
Parameters
Additional Damage:
0 ( +0 )
Armor Effectiveness:
0 ( Fully Effective )
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