Description
You spit or strike your foes with your teeth and injure them with a powerful acid, that while flushes quickly throughout their system, still does incredible damage to the bitten.
System
Spend an Action, Exert your Mind, choose a target within Arm's Reach, and roll Dexterity + Melee ( dice) Difficulty 6. The target may defend by rolling to dodge or Defend (as for an attack with a thrown weapon) as a Reaction.
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 2.The target's Armor is Fully Effective.
Enhancements
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Cantrip
(Activating this Effect has no Exertion cost, but it can have no more than 3 Drawbacks and its Gift Cost can never be increased above 2.)
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Painful
(The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.)
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That's Gonna Leave A Mark
(If the target suffers an Injury from this Effect, they will receive at least a Minor Battle Scar regardless of its Severity. When this Effect causes a Battle Scar, you may select which one of the appropriate level.)
Drawbacks
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Slow
(Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.)
Parameters
Range:
0 ( Arm's Reach )
Armor Effectiveness:
0 ( Fully Effective )
Damage:
1 ( 2 )
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