Legacy Power: Quantum Intelligence

The secrets of time & space unfold within the mind of the tiny sauropod.

A 2 Gift Mythic Intellect Power used by Guido, created by Strazhari.

Description

Guido's exposure to millions of years in transit from the Jurassic to the modern era exposed him to vast amounts of temporal radiation. While he didn't age, the fetal embryo did experience this time. Despite only being chronologically 3 years of age, Guido has vast intelligence, partially due to the Deep Time he endured & partially due to mutation that synchronizes his fore & hind brain as a quantum singularity. If this connection is severed, most likely due to wounds on the spine, this ability is lost until the spinal damage heals. This is particularly relevant to his cockatiel-like feathered crest, which seems to attenuate the strange quantum energies associated with the anomalous intellect.

Having perceived portions of Time & Space beyond mortal ken, Guido is unusually afraid of the dark, & will avoid poorly lit areas.

System

Passive, always in effect. Your Intelligence rating is increased by [[extra-intelligence]]. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intelligence (cannot be used on combat rolls or Power activations).

A given Contractor may have a maximum of one Mythic Attribute. This Power can only be taken by Contractors who have purchased the fifth level of Intelligence.


Enhancements

  • Remarkably Self-Aware (You may roll Intellect at Difficulty 6 to “scan” yourself for abnormalities. With Outcome 1-3, any outside influences on your thoughts/mind will be detected, as well as Traumas. With Outcome 4+, you may Exert your Mind to cancel the Effect.)

Drawbacks

  • Samson (A marking or physical trait is the source of your power. Losing it removes all benefits for the next 2 months. If someone witnesses you using this Effect, they get a Perception check to determine the source of your power.)
    • Source of your Power - Feather Crest
  • Maddening (Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be likely to come up on a Contract.)
    • Trauma - Nyctophopia

Parameters

Extra Intellect: 2 ( 3 )

Edit History

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Oct. 6, 2024, 10:11 p.m. - Adjustment Cost: 2. Text field change

May 20, 2023, 4:27 a.m. - Adjustment Cost: 2. Text field change

Nov. 15, 2022, 6:52 p.m. - Improvement Cost: 2. Parameter Extra Intellect changed from 2 to 3.

Revision purchased with:

Nov. 15, 2022, 6:52 p.m. - Major Revision Cost: 1. Power Adjustment

May 5, 2022, 12:42 a.m. - Upgrade Cost: 2. Upgraded from old powers system

Revision purchased with:

- Dec. 19, 2021, 12:09 a.m. - Revision Cost: 2. Added Drawback: Maddening, Parameter Extra Intelligence changed from 1 to 2.

Dec. 18, 2021, 11:50 p.m. - Improvement Cost: 2. Parameter Extra Intelligence changed from 0 to 1.

Revision purchased with:
Improvement from writing up Wire Mothers spent on improving power: Quantum Intelligence    (since refunded)

June 26, 2021, 7:59 p.m. - New Cost: 1. Initial power creation

Revision purchased with:
Gift from playing in Animal Farm spent on new power: Quantum Intelligence    (since refunded)