Description
Theo can fix items with his and unmatching skills and experience he use hummer too he starting to charge his hammer with water and it is closest thing to medium for power of creation
System
Roll Brawn + Crafts ( dice) Difficulty 6 to repair a Non-Sapient Object. After (10/Outcome) Minutes work, it is repaired back to a functional state. If you fail the roll, use 1 as your Outcome when determining Cast Time, after which you realize you cannot repair the object. Must have on hand in order to complete your repairs.
Cannot be used on an object larger than an SUV, and more than half of the target object must be present to repair it. Cannot be used on Alien technology.
Enhancements
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MacGuyver
(You may repair an object without access to any supplies or tools.)
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Weird Science
(You may Exert your Mind to repair any non-living targets, including Animate targets and Constructs. Your repair roll is at +2 Difficulty, and if you are successful, a single Injury on the target is reduced in Severity by your Outcome.)
Drawbacks
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Charging the hammer with water
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Focus
(Using this Effect requires a specific kind of item.)
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Object - Hummer of any kind
Parameters
Cast Time:
1 ( (10/Outcome) Minutes )
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