System
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
Enhancements
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Synthetic
(Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.)
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Reach
(Your appendages have 30 feet of reach.)
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Grindhouse
(You may make an attack using your Extra Appendage that behaves like a particular standard weapon. E.g. you may fire bullets from it or use it as a sword.)
Drawbacks
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Stumpy
(Your Extra Appendage is incapable of fine object manipulation.)
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Mutation - Thick hair with pale white teeth buried in the scalp, almost like a crown. Deeper in the hair, a gaping mouth gnashes its teeth, hungry for food.
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Mind Of Its Own
(Your appendage has its own agenda, which it will attempt to follow. You must roll Self-Control to reassert control when this occurs. If this occurs during Combat, it gets its own dice pool, and stopping it costs your entire Action.)
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