Description
After losing his sight Miles other senses have become sharpened to make up for it's absence. Unfortunately his time on the battlefield left him with a painful tinnitus that distracts him from his heightened senses when not calmed with a hearing aid.
System
Passive, always in effect. Can only be taken for senses that are already affected by the Acute Sense Asset.
Enhancements
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Swiveling Ears
(Hearing: You automatically know the origin location of any sound you hear, and you can tell which Action caused the sound.)
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Bloodhound
(Smell: Your nose is highly sensitive and can differentiate between scents the way a dog can, as well as recognize things you have smelled before.)
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Expanded Frequencies
(Hearing: You may hear sounds of sub- and hyper-sonic frequencies, allowing you to hear tiny things (mice, insects, etc) better, and pick up on the vibrations of massive things (earthquakes, atmospheric disruptions, etc) long before others.)
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Raccoon Hands
(Touch: You can identify any material with a touch and immediately find what you are looking for when rummaging, assuming it is actually present. You may withdraw items from your bags with a Quick Action instead of an Action.)
Drawbacks
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Focus
(Using this Effect requires a specific kind of item.)
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Sommelier
(Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.)
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