Patch 23.4.0 - Source recharge, Consumables buff, Notifications!
Mechanics Changes
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The Source pools of Contractors Novice and higher (3+ victories) have gained a new refill mechanic.
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You may specify some event or condition under which your Source is replenished by one point.
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The cooldown is one day for Novice Contractors, one hour for Seasoned Contractors, and one minute for Veterans.
Website Improvements
Notifications
- Added notifications! Now you have a one-stop shop for all updates about activity on the website. Check the bell icon in the upper right of the navbar!
Private Messages
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Private messages are no longer used as notifications (for game invites, etc)
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All unread private messages have been marked as read. Now if you see an unread message, you know it’s from a human.
Polished Create Contractor
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Added a new option during contractor creation about starting human or supernatural. This option has no direct mechanical impact; it’s designed to make players more intentional about creating their contractors.
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You must now specify your Contractor’s residence.
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Added new help popups that will answer most common contractor-creation questions.
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Improved the page’s visual appearance.
Bugfixes
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Fixed a bug that caused the logged-out front page to display improperly on large screens
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Fixed a bug that caused the navbar to display improperly when logged out on mobile
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Fixed a bug that caused unlocked and public Scenarios to not spoil properly
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Fixed a bug in the Gift Builder which caused some enhancements to not always require all of their prerequisites.
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Fixed a bug that would cause deceased Contractors to appear on artifact transfer forms.
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Fixed a bug that would cause errors when updating crafting powers
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Fixed a bug that caused errors when RSVPing to a Playgroup
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Fixed a bug where the reward page for a contractor would show green + icons next to gifts even if you didn’t have a Gift / Improvement to spend.
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Fixed a bug where people could enter Moves for their own Contractors.
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Fixed a bug where editing a Gift on a legendary artifact would sometimes remove the gift from the artifact.
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Fixed a bug that caused Limits to display improperly on the character sheet.
Gifts
General
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Maddening Drawback’s “The chosen Trauma must be particularly dangerous and/or restrictive.” changed to “The chosen Trauma must be likely to be relevant during a Contract.”
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Removed the Drawbacks “Selfless” and “Selfish” on Artifact Gifts.
Consumables
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Consumables that require a roll now always have a dice pool of 7 dice and don’t use a specified Attribute + Ability roll. Penalty does not apply to Consumable activation rolls.
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Consumable Gift Type cost has been reduced by 1.
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Enhancement “Exceptional Craftsmanship” renamed to “Durable”.
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Added new Enhancement Exceptional Craftsmanship: (This Consumable’s roll now has 11 dice instead of 7) Requires Seasoned.
Investigate Individual
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Added Enhancement: Passwords (You learn the target’s passwords, passcodes, secret phrases, pin numbers, etc)
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Added Enhancement Treasure Map (You learn what the target values most and where to find it, provided they know. This includes any hidden or concealed treasures).
Traumatize
- Removed Enhancement “Wish you were Here” from trap activation style.
Throwing Mastery
- Rephrased Enhancement “Bullet Parry” so it doesn’t reference firearms.
Unarmed Mastery
- Clarified that Enhancement “Meat Shield” requires a Reaction to use.
Animate
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Flying Sword Enhancement has new errata that suggests using Mob rules when dealing with multiple animated objects.
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Sorcerous Animation Enhancement changed to: “Animated Artifacts now have access to their own Effects. Touch the animated Artifact and Exert your Mind to grant it one point of Source, up to a maximum of three. They may use this Source to activate their Effects.”
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Animated objects now have a dice pool of 7 dice when performing actions they were designed for and 4 dice otherwise.
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Enhancement Zoomies changed to: “Your animated target moves faster. If it doesn’t have its own means of locomotion, the object may now move across the ground or hover 7 feet above the ground at 40 feet per Round.”
Injure
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Capitalized “Damage” in system text.
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Damage parameter changed from [1, 3, 5, 7, 9, 11] to [2, 4, 6, 8, 10, 12]
Mythic Dexterity
- Changed Bullet Time Enhancement to: “Exert your Mind and spend an Action or Reaction to make a single dodge roll that applies its full Outcome to any attacks made against you that Round.”