The Cabinet

A world full of fun mischievous games that easily turn dangerous and life threatening. back stabbing, espionage, and all sorts of ill intent is highly encouraged. enter if you dare.

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A bigger than jupiter sized Arcade Cabinet sits floating in completely space.
inside the cabinet, there is a great hall with many doors. many rooms full of and themed with different kinds of technology, eras, magic, and other miscellaneous items.
all sorts of people stuck there for all sorts of reasons but have on goal. to win and get out.

House Rules

Contractors from The Cabinet Are NOT portable, and may NOT visit other Playgroups to participate in Contracts.
The Cabinet grants 6 Experience points to GMs who achieve the Golden Ratio.

House Rules

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Character Rules

  • you can port contracters into The Cabinet
  • closed cell, characters can't leave. if needed, talk to me.
  • explain your ideas and what you want for the character for their story if needed, i will insert characters and items depending on reasonability. 
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Full Setting Description

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