TXK private games

A world where the Supernatural are still disbelieved, and life goes on like normal.

Latest Journals

You cannot view any Journals written for Contracts that occurred in this Playgroup.

Latest Completed Contracts

41 Contracts have been run in this Playgroup
1 year, 1 month ago: RavenDelarose ran Earthfall
Declined Harbinger Invite - Faira Lenora McDougall the Route Witch
Declined Harbinger Invite - Aria Feist the Changeling
1 year, 2 months ago: RavenDelarose ran 12 days in Rotter House
Declined Harbinger Invite - Evin the telepath
Declined Harbinger Invite - Aria Feist the Changeling

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TXK Earth

Basically just a basic earth where the supernatural aspects will creep out in it's own time.

House Rules

Contractors from TXK private games Are portable, and may play in Contracts in other Playgroups.
TXK private games grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.

Full Setting Description

I may get into this eventually, but it's IRL games, so blah