Basically just a basic earth where the supernatural aspects will creep out in it's own time.
House Rules
Contractors from TXK private games
Are portable, and may play in Contracts in other Playgroups.
TXK private games grants 6 Experience points to GMs who achieve the Golden Ratio.
Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.
Full Setting Description
I may get into this eventually, but it's IRL games, so blah