Neo-GENIS

A world inside a digital realm of video games.


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Latest World Events

Melvin Figglebottom made a Move (Noralius GMed) 34 minutes ago. View Move

Sergeres Faltoma made a Move (Samurai_Yeehaw GMed) 1 week, 1 day ago. View Move

The Writers Guild Continues To Expand

Written by The Pigeon

Under the oversight of guildmaster Sergeres Faltoma, the Writers Guild adds two more buildings to its repertoire. The Gerard Spence Music Hall, which makes up Neo-GENIS’s most impressive and, (less importantly), only music museum. Not only does the Gerard Spence Music Hall now dot the Firmament, but a much larger housing complex known as New Story Heights was constructed using the guildmaster’s powerful terrain control gift.

“It’s really incredible how fast those buildings popped up!” Said one guild member who asked to remain anonymous. “Usually Sergeres would take much longer to construct something like that, but for some reason he’s been working at a blistering pace!”

The buildings stand as a testament to the continued expansion of the Writer’s Guild, which continues to have no signs of slowing down. Our reporter on the scene will continue bringing you more information as the story of the Writers Guild continues to be written.

Latest Journals

12 hours, 2 minutes ago: Grognar the Barbarien wrote a Downtime Journal for Freedom or Death

Reflection and Training

The gods mock me still. Weeks have passed since my defeat in that cursed Contract, yet the sting remains fresh. My axe feels heavier in my hands, its weight a reminder of failure, not triumph. A warrior’s life is one of honor, yet mine now feels tainted. Betrayed by those who called themselves allies, I was left to die as a dog might—cornered and outnumbered. Ashen, Hearin... their names burn like brands.  

 

In shame, I returned to the one place where thought comes clearer—the pink desert. It is there I met the Interloper once more, a strange man out of his time, as I am out of mine. He stood in his worn cowboy garb, chewing a blade of grass, looking at me with eyes that saw too much. I told him of my shame, of betrayal, and of death.  

 

“The game’s different here, Viking,” he said, though not in words so simple. “Here, men betray not from weakness, but from design. You saw it as dishonor. Did you see it at all?”  

 

“What riddles are these?” I demanded. But he only grinned, his voice cryptic as ever. “Not every battle is fought with steel. You lost, but why? A sword breaks if swung too soon, but patience turns loss to gain. Learn that, old warrior.”  

 

I left the desert with no clearer answers, but his words linger. If strategy is the battle here, then I must learn its dance. My axe alone will not suffice. I will train until failure no longer haunts me. Until I stand, not just as a warrior, but as a master of this strange, dishonorable realm.

6 days, 6 hours ago: Luminous Aurora wrote a Downtime Journal for Unbeatable

Secrets... Archived, Log 7

I can’t forget it, no matter how hard I try.

 

It started with pride—a hollow shield to hide the gnawing weight inside me. I remember standing there, face to face with him, the man who dared to call himself a father. The words came sharp and cutting, a weapon forged from disgust and defiance. I taunted him, dragged his sins into the open, made him feel the weight of the shame he should have carried all along. It was my armor, my distraction. If I could make him flinch, maybe I wouldn’t have to face what was breaking inside me.

 

But then, the consequences.

 

When it happened, something in me snapped. I wasn’t angry anymore. Anger is hot, wild, impulsive. No, this was cold, calculated—a stillness that chilled me to the bone.

 

I wasn’t myself.

 

There were no quips, no sneers, no traces of the light I had clung to so desperately. I became something else. Silent. Unrelenting. The rage settled deep in my chest, an anchor dragging me down into the darkness.

 

Ē̴̼͔̱̺͙̊͑̀͗̿͛̔̚͝R̵̨̢͍̍͊́̐̈͌̉̅͛R̸͇̱̝̺͓̔̆̀͋͗̇̃͜Ö̷̱́̾̽̓̇̈̆̍͝Ȑ̸͕͚̹̘̱͐̀̈́͊̀̕͠.̶̡͓̪̗̭̗͉̳̱̭͋͛̐̋͌̂̓̊̿̈ ̸̨̼̬̗̗̫͎̆̓͗͒̏̀D̷̘̰̋̾̀̽͊Ä̴̧͕͔̪͓̱͊͛̈́́͋̂̆̓̋T̵̜͇̘͖͚͐̎̈́̑ͅA̸̢̱̻̹̗͈̝̺͖̮͗̽̀̾͠ ̴̡̩͚̙͙̟͕͇͐̋͑Ĥ̸̛̺͉̰͈̺̻͇̬̾̏̃̐͐͝A̸͈̯̱͊̂̓́̾̀̊̏̑̕S̸̢̬̩̰̩͍̯̆͂̇̃͗̈́̄ ̸̛̠̐̇͛͝Ḅ̶̗̰̗͖̼̠͖̦̆Ë̸̞͙̄̍̓͝Ę̸̧̙̰̠̞̠̠͌̆Ṋ̸̛͕̘͑̈͆ ̶̢̧̟͈̃͛͒̉͜͠ͅR̵̛̠͍̺͆̊̊̚E̶̲̦͓͔͇̭̹͊́́̿̌̇̚D̷̞͈̠̊͊̆̅̀̒̅͜͝͝ͅA̷̧͔̫̳̜̝̕͝͠C̴͇͈̝̹̤̓̇͘T̴̡̡͖̫̯͌̀̈́̂̇E̶̛̖̒͛̋̍͘͝͝͠D̶̪̝̰͎̰̰̳̯͙͌̀͛̊͛ ̷̢̢̺̯̹̬̟͌̔̆͌̈̍F̷̟͛̃̐̽̏̒͝Ǒ̵̘̖̼̘̲͓̲̳͍̠͒͂͑R̶̡͕͈͈̮͚͕͕̆̄͛̍̓̑̈̾̐̚C̸̨̟̖̟̻̓̓̆͜Į̵̺̖̃̂́̾̌͗̈́̌̒̈́B̸̡̫̆͂̋̃͘Ļ̴̈́̽̀̃̔̃̌̈̾̓Ÿ̷͈͎̻̓̊̒̀̑

 

There was no room for doubt, no question of morality. It wasn’t justice; it wasn’t even revenge. It was fury, pure and unrestrained, wearing my face and speaking with my voice.

 

And then it was done.

 

I wish I could say I felt relief, or satisfaction, or even guilt. But I didn’t feel anything at all. Just an empty void where my heart should have been, a silence that echoed with the memory of my actions.

 

That memory... it haunts me. Not just for what I did, but for what it revealed. It’s in me. It’s always been there, waiting for a moment like that to take over.

 

Every time I close my eyes, I see it again. The moment I lost control. The moment I became something I never wanted to be. And now, as the darkness gnaws at the edges of my consciousness, I wonder if I can hold it back—or if it’s already too late.

 

This is my burden to bear, my consequence to face. The memory of my fury. The reminder of what I could become if I let go.

 

I can’t let it win. Not again. Not ever. But it’s getting harder to fight. I don’t know how much longer I can hold on.

 

That memory… it’s like a crack running through glass. Every time I think I’ve patched it up, something else hits, and the crack spreads. My humanity—that thing I once clung to like it was my anchor—is slipping away, and I can feel it happening.

 

I still smile, still laugh, still wear the face of the person I used to be. But it’s just a mask now, one I clutch with trembling hands, terrified of what will happen if it slips. Behind it, there’s nothing but shadow. A void. A place where rage simmers and mercy burns away to ash.

 

There was a time I could find solace in the small things—a kind word, a shared joke, the warmth of another’s presence. But now, even those feel hollow. Every time someone smiles back at me, I wonder if they see through the cracks. If they see the darkness leaking out around the edges.

 

I tell myself I’m still me, but I don’t even know what that means anymore. Am I the person who taunted that man, who gave the order to destroy him without a second thought? Or am I the person who now lies awake at night, haunted by the weight of what I’ve done?

 

Maybe I’m neither. Maybe I’m just… fading.

 

The scariest part is how tempting it is to let go. To stop fighting. To stop pretending. The mask is so heavy, and the darkness whispers promises that are hard to ignore. It tells me I don’t have to care, that I don’t have to feel, that I can be free if I just let it take over.

 

But I know that’s a lie. Freedom isn’t what’s waiting on the other side. What’s waiting is oblivion—the erasure of everything I ever was, everything I ever hoped to be.

 

So I keep fighting. I keep holding onto the mask, even as it crumbles in my hands. I keep pretending, not for anyone else, but for myself. Because if I stop, if I give in, then Orion is gone.

 

And what’s left… I don’t want to find out.

 

Maybe there’s still a way back, a way to rebuild what I’ve lost. But for now, all I can do is keep walking, step by step, through the darkness. Hoping that somewhere, somehow, I’ll find the light again. Or that it’ll find me. Before it’s too late.

 

Yet... I heard of a news. News that Maikendo was broken into. News that brought danger to those I hold closely. News that enraged me. I don’t remember exactly what happened next. I had plans of meeting and talking with someone... I had a feeling I did, yet, despite my trait, I have no recollection that I ever did. 

Whatever happened—whatever it triggered in me—it brought me closer to the edge than I’ve ever been. I can’t ignore it anymore. The darkness isn’t just creeping in. It’s taking over.

If I don’t find a way to stop it… there won’t be anything left of me.

 

 

 

6 days, 7 hours ago: Luminous Aurora wrote a Downtime Journal for Ghost Riders

Secrets... Archived, Log 6

It’s been hours since I logged out, and I still feel the weight of it pressing on my chest. The darkness lingers like a stormcloud, heavy and suffocating, and no matter how hard I try to shake it, it clings to me.

It’s not just the system nor the objective—it’s me. My own memories, my own past, twisted and sharpened into a blade I can’t seem to stop turning on myself.

I hate how easy it is for it to take root, how quickly the anger wells up inside me. Sometimes it’s like a fire, burning so hot I can barely think, and other times it’s more like a slow, creeping poison. The worst part is, it feels familiar. Too familiar. Like it’s always been there, waiting for the right moment to take control.

There was a moment today—just a moment—when I felt it rise, and I almost let it. The idea of giving in, of letting the rage consume me, felt so tempting. Like it would be easier, like it would hurt less. But I can’t. I won’t.

I’ve seen what happens to people who let it take over. They lose themselves, piece by piece, until there’s nothing left but the shadow of who they were. And I refuse to let that be my story.

So, I fight it the only way I know how—by holding onto the light, no matter how dim it gets.

I made someone laugh today. A stupid joke, something about their ridiculous outfit choice. It didn’t matter what I said; what mattered was the way they grinned, how the tension in the room eased for just a moment. That’s what I need to remember: it’s not about me. It’s about the connections I make, the light I can bring to others.

Even if I’m breaking inside, I can’t let them see it. If I falter, if I let the darkness win, then it spreads. So, I laugh. I tease. I keep my head up, even when everything inside me is screaming to give up.

But it’s hard. God, it’s so hard.

I wonder sometimes if this is who I really am—or if the light is just a mask I wear to keep the shadows from swallowing me whole. I don’t know anymore. But what I do know is that I can’t stop.

I’ll keep fighting, one step at a time, one joke at a time, one moment of light at a time. Because the moment I stop...

That’s when I’ll be gone.

6 days, 7 hours ago: Luminous Aurora wrote a Downtime Journal for BREACH

Secrets... Archived, Log 5

I’ve been in Neo-Genis long enough now to know that this world has a way of exposing you. Every encounter, every challenge—it peels back your layers, leaving you raw and vulnerable. And lately, I’ve started to notice something... unsettling. A shadow creeping along the edges of my thoughts.

The system is vast, beautiful, and chaotic, but it’s also unrelenting. It doesn’t just test your skills; it tests your soul. I can feel something inside me shifting—small at first, like a pebble dropped into a still pond. But the ripples are spreading. The missions, the choices, the pressure—it’s wearing me down, or maybe... it’s bringing something out.

I don’t like what I see in myself sometimes. The frustration that bubbles up when things don’t go my way, the quick flashes of anger, the cold calculation in my decisions. The system has this way of magnifying what’s inside you, and I’m terrified that what it’s revealing isn’t something I want to face.

So, I fight it the only way I know how: with light.

I’ve started cracking more jokes, teasing the others in my group. It’s easier when I’m with them—making someone laugh feels like a victory against the darkness that’s trying to take root. Even when I’m struggling, I pretend I’m fine. Maybe if I smile enough, I’ll start to believe it too.

Today, I joked with Iphus about their students. “Do you think you’ve lectured enough to your students? You’re one lecture away from turning a echo chamber haha.” They laughed, and for a moment, I forgot about the storm inside me.

But when the mission ended and we all logged off, I sat alone in my digital hub and stared at the flickering interface. The silence was heavy. Too heavy. That’s when it creeps in—the corruption. It’s not a program or code; it’s something deeper, something in me.

I wonder if the system knows what it’s doing to me. Is this by design? A trial to see who can hold on to their humanity the longest? Or am I just a flaw in its logic, a player who can’t adapt to the weight of this world?

I’m trying, though. Trying to remember who I am. Who I was. The jokes, the lighthearted teasing—they’re not just for the others. They’re for me, too. They’re my anchor, a way to remind myself that I’m still here, still human.

Sometimes, I wonder if this is how you lose yourself—not all at once, but in small, quiet moments where the darkness feels just a little more comfortable than the light.

But I won’t let it win. Not yet.

Tomorrow, I’ll log back in. I’ll crack another joke, maybe make someone roll their eyes or smile. I’ll keep finding those little sparks of light, even if they feel far away. Because as long as I can laugh, as long as I can make someone else laugh, I know there’s still something worth fighting for.

The darkness may be patient, but so am I.

6 days, 7 hours ago: Luminous Aurora wrote a Downtime Journal for The Tower - FLOORS 1-5

Secrets... Archived, Log 4 - Personal Entry - Past Life - Continuation.

The memory surged again, a tidal wave of images and emotions so vivid it felt as though I were there, reliving it. My awakening was not gentle, not a peaceful release from the icy slumber that had held me for centuries. It was a jarring return to a world I barely recognized.

The seal of that person had begun to fracture, and with it, the bonds that held us Heroes in stasis. I was the first to awaken, still half-frozen, the dark residue of his power seeping through the cracks of my being. I stumbled free from the Temple of Time, its once-majestic corridors now crumbling, and made my way to the forests of Ellinia.

I remember collapsing there, the cool earth cradling me as the world spun. When I opened my eyes, I was greeted by two curious faces—a girl named Lania, her bright eyes filled with a kindness I hadn’t known in centuries, and her talking cat, Penny, who regarded me with both suspicion and intrigue.

When I mentioned Elluel, the fairy village of legend, Lania looked puzzled. "Elluel? That’s just a story," she said, her voice gentle but firm. The weight of her words struck me like a blow: centuries had passed since that person's defeat. The world was at peace, unrecognizable to me, and my mission—our mission—was a fading memory in the minds of its people.

Lania offered me a place to stay, and though the weight of my past clung to me like a shroud, I accepted. Her home became my sanctuary, a small haven tucked away in the quiet woods. For a time, I knew something resembling peace. Lania’s laughter was a balm for my fractured soul, and Penny’s sharp tongue kept me grounded in the present.

But the darkness inside me was restless. The headaches started small, a dull throb behind my eyes, but they grew worse with time. Lania noticed, of course. She always noticed. “You need to rest more,” she’d chide, brushing a strand of her hair from her face as she prepared one of her herbal remedies.

Then came the day it all unraveled.

She sent me to the market, a simple task to distract me from my growing unease. As I stepped outside, the air seemed to grow heavier. My chest tightened, a suffocating pressure that wasn’t just physical—it was him, his power, stirring within me.

“Lania, stay back!” I shouted, my voice trembling with both fear and rage. She froze, her eyes wide with confusion and concern. Black chains erupted from the ground around me, wrapping tightly like serpents, their darkness consuming everything they touched.

And then I lost consciousness.

When I awoke, the world was aflame. The air was thick with ash, and the once-lush forest was a smoldering ruin. My heart sank as I turned to see Lania’s house, now a heap of rubble. Among the wreckage, I found her, motionless, her delicate frame sprawled on the charred earth.

“No...” My voice broke as I dropped to my knees. I reached out, my hands trembling, as tears blurred my vision. The guilt was overwhelming, an iron weight pressing on my chest. This was my fault. The darkness I had fought so hard to suppress had destroyed everything I held dear.

I could feel it now, pulsing inside me like a second heartbeat—that man's power, alive and insidious, twisting within me. I didn’t know how to contain it, how to fight it. But one thing was clear: I couldn’t stay.

The world had been at peace for centuries, and I couldn’t risk bringing this darkness back into it. With one final glance at Lania’s lifeless form, I turned away, the pain etched into my soul.

Her laughter, her kindness, her unwavering belief in me... I carried it all, a beacon of light in the shadow threatening to consume me. I vowed then and there to find a way to master the darkness inside me—or to destroy it before it destroyed anyone else.

Luminous may have been a hero once, but now I was something else. Something broken, fractured between light and dark. My journey wasn’t over. It had only just begun.

 

 

 

6 days, 7 hours ago: Luminous Aurora wrote a Downtime Journal for Epitaph

Secrets... Archived, Log 3 - Personal Entry - Past Life - Part 1.

I sat alone in the dim light of the evening, the golden hues of the sunset reminding me of something I could barely grasp—a light that once burned within me, pure and untouchable. As the memory unfurled, I realized it wasn’t just mine. It belonged to someone else. Someone I had been. Someone I still was, in fragments.

I was Luminous. Not just a name, but a purpose. The last remnant of light born from the someone's corruption, a spark he cast out in his ascension to becoming a Transcendent. They called me the Starchild, a human forged from light by the mages of Aurora. They raised me, sheltered me, and hid me in Harmony, a pocket dimension far from that person's shadow.

And then there was Lucia. My constant, my best friend, and—though I didn’t know it then—my shield. She was the lamb they raised for slaughter, a decoy meant to draw that person's wrath when he finally came. And he did. I see it now as if I’m standing there again. Her face, pale and determined, as she stepped into the storm meant for me. Her light extinguished so mine could endure.

I see us, a small band of adventurers and friends, gathered at the Dragon Master’s Tower. The flames of a soldier warning, lighting the way as we prepared for the end of the world. A fellow magician, a archer, a warrior, a thief, and a pirate — we were a force bound by hope and desperation. The battle that followed, though... it was chaos.

In the final days of that war, I walked alongside heroes who became legends. Together, we breached the Temple of Time, each step heavier with the weight of what we knew had to be done. The magician plan was desperate—a gamble to seal that person away using the stolen Transcendent powers absorbed into the Seal Stones. But the price...

The pirate. I can barely remember him now, only the hollow space where he existed. He chose to sacrifice his time, his very existence, to activate the seal. I argued. We all did. But he was resolute. And then... he was gone. Not even a whisper of his memory remained, save for the void he left in our hearts.

The duel with that person burns brightest in my memory. His dark magic clashed with my light, each strike shaking the foundation of the Temple of Time. But he was stronger, far stronger than any of us could have imagined. When the magician's plan finally took hold and the Seal Stones began to activate, that person lashed out in desperation.

I see myself lunging forward to stop him, a foolish move born of necessity. When my light met his darkness, something shifted. I felt it like a wound splitting open, a crack in the core of who I was. His darkness seeped into me, leaving one of my eyes stained crimson, a permanent mark of the battle that changed everything.

That person was sealed behind the Gate of the Present, and we were expelled from the Temple of Time, cast down into the burning lands of Leafre. But I... I never made it out. The temple’s frozen grasp claimed me, locking me in a timeless slumber.

Now, as Orion, I sit with the weight of a life I lived long ago yet faintly remember... It feels like a dream, but the ache in my chest tells me it’s more than that. I don’t know what I’m meant to do with these memories, this fractured past, but one thing is clear: the darkness I carry isn’t just his. It’s mine now. And maybe, just maybe, it always was.

 

- Orion

1 week ago: Haerin Yun wrote a Downtime Journal for The Crucible of Life

Time.

I have always wondered... What will I do once all that I have, all that I have been offered graciously by chance is all withered away by time, by the constant atrophy of existence by the nature of which that is nature should do. I, an unnatural thing, will not deteriorate simply from time, or lack of satiation, or from most things, aside from the ever-constant conflict within and surrounding me, that which I, unfortunately, incite occasionally. What shall I do when all the things I have worked for, all that I will love, hate and grow with, what will I do when it is all gone? Will I cry? Will rage consume me? I have not yet decided in such a manner yet, however, with the progression of my feelings to other people, two of which specifically, what will I do when even they are gone? What will happen when I cannot fulfil my promises? What will I feel when I lose them...

And to all of that... I... I don't know.

 

 

1 week ago: Haerin Yun wrote a Downtime Journal for Freedom or Death

Awakening

It appears that due to all the actions taken in the latest quest of my storyline, a new creature that was dormant within this vessel has chosen to show itself, a being with a similar visage to the vessel's current owner, a spawn of all the darkness and hatred that lingers within me.  It reminds me so much of myself in certain aspects but is so foreign to me that it still feels like an entirely different person. It arrives with its name and intentions, yet it still appears to have devotion to I. It names itself  "Baam", meaning night, fear, terror and dread, how... Expected... Now I share this vessel with an individual who has clear malicious intentions when they are made to make an appearance. Oh how this massive maelstrom of plotlines, character arcs and dips, highs and lows, karmic chance and coincidence all interweave into making my existence that much harder to live...

However, I shall see where these threads wish to guide me.

 

 

2 weeks, 1 day ago: Luna Aoki wrote a Downtime Journal for Unbeatable

Is the world a simulation?

I've.. I don't know.  I don't know.  Everything feels off.  My abilities.. they should work on technology.  But... they're starting to work on everything.  And... and what if it's just another simulation?  I've been spending a bunch of time studying and stuff, and.. and I've been doing it in Neo-Genis, it's easier to think there.  But what does that mean?  Is it safe to go out?  What happens if I go out?  Could anything happen? Or... or worse, could it happen from somewhere I can't do anything about it?  The Neo-Genis servers exist in reality.. or are they simulated?  Are they just another level of simulation?  Is reality a simulation, and we're just starting to simulate our own realities in turn?  What happens if there's a fire in the server farm that runs our reality?  Do we just stop existing?

Is Simon a player?  Am I just an NPC?  Are we all just NPCs?

What does that mean for me?  What does that mean for us all?

2 weeks, 1 day ago: Queen Shimizu Tsukihi the 1st wrote a Downtime Journal for Unbeatable

I am tired sigh

I get home, I wearily greet my maids and head to my room, and flop on the bed heave another sigh as my kids wake up, after changing and feeding them, I put them back to bed and I head off to dream land myself.  I am utterly exhausted, I upgraded my flawed bident and added some exp to my stats and gave a look over my new power, im basically invulnerable. add regen next time and i'll be unkillable. god I got to do so much to prep for the new games. need to also work on my new monster. I wonder what maze is going to do with the horny buggers XD Oh right i also need to do some edits to my games and finish that other one. so much work to do and so little time uegh and i got a playgroup to make as well. 

2 weeks, 2 days ago: Kayleigh Jones wrote a Downtime Journal for FINALITY

Kayleigh's Journal - Coma

Something new has come to my attention. Apparently someone who had their soul removed during the earlier events hasn't woken up since then. He spoke with Sora, who spoke with me in turn.

I talked with Task, and we both agree that we thought everything had been resolved, but it's our responsibility to see this through, investigate the cause, and fix this.

Task is... really growing up. I'm proud of her.

Also I said she was my kid to her face and I still haven't recovered from that.

Regardless, Allen Sullivan is the name of the brother of the coma patient who is one Harry Sullivan. Apparently he talked to Sora in order to try and find who caused the virus event (Task wants to apologize, and I will make sure it goes smoothly) and to wake up his brother.

I can relate to wanting to ensure the safety of a sibling, so I hope that with the two of us, as well as with the help of the many, many people I've come to know, we can bring Harry home.

It's weird, having a goal like this in mind, and a clear issue to solve. The pressure is doing absolute wonders for my confidence. I don't get why.

2 weeks, 2 days ago: Nik Anderson wrote a Downtime Journal for Albedo

Back home

Luckily, not much time passed in our world while we were away, so none of us had to explain our absence.

I've been hanging out with Luna some more, and I think it's been good for both of us. I hope so, anyway. Talking with her about our powers was interesting. She seems to see things as part of a game, while I can't help but think of everything in terms of hacking a computer. Looking at things from her perspective was actually helpful; she got me thinking of ways to min-max my abilities. By modifying my data manipulator to run on batteries instead of just using whatever power I've been granted by Simon, I can wring a bit more oomph out of it.

And I got to help her out too! She's making a space station in Neo-GENIS, and I helped her train the staff NPCs. It's such a cool place, and I've got an access badge for it, so I get to use it too. Should make research way easier. Maybe there's more I can do to help out up there too? I hope so.

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As the owner of a new UR-VRH (Ultra Realism Virtual Realty Headset) headset, you have a gateway to a new and wondrous universe! Immerse yourself in deep forests filled with dangerous monsters, avoid fearsome traps placed within dungeons that need to be explored, and test yourself against all manner of player-created content as well. Inside the box, you have the following: A headset, a full tracking body suit, manual controllers, adjustable sensation sensors, and a mental jack-in port.

Set up your avatar, put in those stats, select your first powers for your class, and join the world of Neo-GENIS today!

House Rules

Contractors from Neo-GENIS Are portable, and may play in Contracts in other Playgroups.
Neo-GENIS grants 6 Experience points to GMs who achieve the Golden Ratio.

The Purpose of Neo-Genis is to create a space for players to invest in a world in an engaging and interesting way, creating connections and relationships for their Players to explore while also adding a means for them to explore and build the world around them. This group is somewhat different from the main play group, as such the main playgroup rules have been crossed out for quick comparisons.

 

Contractor Creation Rules

 

  • Contractors Players may take no more than 21 points of Assets or Liabilities (Absolute Value) Going over this limit requires Endorsed GM approval. 
  • Contractors cannot be direct ripoffs of pop-culture concepts, to the point that NPCs in-game would notice the similarity. For example: you may play a heroic strong-man, but not Superman. A famous weapons developer, but not Iron Man. Given the virtual nature of the game world and the use of avatars when you go into it you are allowed to play whatever you want, either reference to media, pop-culture, etc.

 

  • Contractors may not start out as a concept that is likely to disrupt Contracts (e.g. being a walking, talking fox, being as notorious as Osama bin Laden, having a bomb in their chest that detonates when they die, etc). Given the virtual nature of the game and that most players can create whatever persons they want to be, most designs are okay to do so long as it's not blatantly offensive, ie: Pornographic in nature, religious, idolizing terrorists, etc.

 

  • Contractors are mundane people who would see their ambitions through regardless of access to powers. That is why a Harbinger offers Gifts, and why they are willing to risk their lives for the power to make their dreams come true. Your Ambition must be a core driver to your character's actions, like a personality of sorts that helps them focus on the world itself, it is a large point of tension for their story, and is likely to get them into trouble. Craft your Ambition carefully and be open to suggestions and changes from Playgroup Leaders in order to nail it. You play the game to have fun, fight alongside your friends, and explore new worlds, your goals could simply be to enjoy and play the game or just to build your own guild. Maybe you'd like to become strong enough to become a villain in the game, fight players and take over land, or program in your own section of the game, your choices and ambitions are all up to you.

 

    • Keep in mind, however, that Ambitions can (and will) change over time as your Contractor Player develops. It's simply part of character development! No matter what, Ambitions are why a Contractor Player risks their life continuing to participate in Contracts. dose what they do.

 

  • New Contractors must be submitted for approval in The Contract Discord server, channel #maelstrom-approvals, before their first game. 
    • Interacting with Loose Ends, Conditions, and/or Circumstances requires Moves between games to be cleared. This connects your contractor with the world in some tangible way. 

 

Contractor Player Limits

  • In order to facilitate more focused character concepts, Maelstrom has a hard limit on the number of Newbies and Novices that a Player can keep active. Any character housed in the Playgroup is considered active. Remove them from the Playgroup if they are no longer in-play. Moving Contractors back into the Playgroup requires Leader Approval. Maelstrom is not a parking lot, please do not treat it as such. At Maximum, a Player can only have 2 Newbies and 3 Novices active in Maelstrom at once.  Make however many characters you'd like, but don't expect all of them to get a lot of play depending on game availability.

 

Developing Background

  • At the end of every Newbie and Novice game, Players will be assigned a question or two about their Contractor's Players background that they must answer before they participate in their next game. These answers will be stored in the Biography section, and will often be relevant to their current situation in-game. Use this creative freedom responsibly. Additionally, these background choices should be done in a roleplay sense, your character is separate from you since you are playing a game, as such think about them from that character's point of view.

 

Power Creation Rules

  • Flavorful Powers: Manifested Gifts must be in-line with Character Concepts and require World Leader approval. Powers in the Health category are most likely to be watched. This encourages networking between other Contractors Players and NPCs when healing and curing is required.
  • Logical Flavor: Players must be able to explain how and why their power works in a given situation, otherwise GMs have license to cause them to fail. For example, a Blast flavored as a ball of fire might not work underwater. But at the same time, that same Blast power might do extra damage to enemies vulnerable to fire. GMs always have final say, but must remember to make Powers feel powerful. 

 

Citizenship

  • Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Maelstrom Contracts, you are barred from playing in Maelstrom again until you GM a Contract yourself, unless you are attending the game of a GM who is fulfilling Citizenship Requirement themselves. This rule is temporarily null for the time being.

 

Loose Ends in Neo-Genis

  • Treacherous Loose Ends: A Contractor who waits for a Loose End's threat to manifest without taking any precautions against it during their Downtimes will see the threat revealing itself at the worst possible moment during downtime. Ask Approved GMs and Playgroup Leaders for Moves to help control Loose Ends before they control you.
  • Neutral/Unknown Loose Ends: Some Loose Ends are Unknown, meaning that they give the *Player* a hint of moving parts behind the scenes, but not necessarily the *Character*. A Neutral Loose End usually means that the dangers or benefits of the Loose End are obscured or up to the Character's actions once it manifests. Neutral Loose Ends also may or may not be known to the Contractor.
  • Investments: Some Loose Ends bestow benefits at the end of their clock. Investments are usually rewards for Moves and Hustles, but might come from other sources as well. Ask Approved GMs and Playgroup Leaders for Moves to further your Contractor's goals.

 

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Notes on GMing in Neo-Genis

All members are encouraged to GM and run Moves, and no approval is required. Custom Scenarios likewise do not require pre-approval. 

By default, you cannot run Games or Moves for a tier that you have not played in yourself. For example, if you would like to run a Novice game, but have never played a Novice game, you must wait until you have had some experience in Novice as a Player.

Use GM Notes! This is a place to provide more detail about Circumstances, Conditions, and Loose Ends as well as important developments behind the scenes. Good GM notes makes it easier to run relevant Contracts games and Moves for characters.

Keep intros concise during game time. If you want to run more extensive introductions, try to do it before playtime. Players, in general, should not need to be wheeled-and-dealed to agree to a Contract game. A simple Letter sent to them should suffice.

World Leaders are there to help. Spoil them on Scenarios, get feedback, ask them questions. 

In general, Contracts games and Moves are subject to an "Exposure" criteria, especially when it comes to posted World Events. Contractors players in higher Gift ranges have more freedom to affect the playgroup as a whole. At Newbie/Novice, however, the outcomes games will not ever have an international reach. Though Contractors players might remember terrible things happening during their Contract game, World Events might be scaled back due to meddling from The Powers That Be.

Don't take it personally if your World Event gets edited by a Playgroup Leader. It's part of the game and our efforts to keep a consistent tone within the Playgroup.

GMs are encouraged to build interesting, consistent locations for Contractors players to explore through Contracts games and Moves. Talk to a Playgroup Leader about location development, they are happy to delegate the development of content.

Full Setting Description

Reality is a cold and unforgiving realm, where the mundane everyday folk are subjected to all manner of pain, misery, and servitude. For those that can’t cope, can’t move, can’t feel, or have all manner of imperfections that limit them, reality can be just that and so much more horrible than anyone could imagine with out being in their shoes. This world is different, this world gives you a ‘way out’, that you can visit as much as you want, that you can enjoy the pleasures of living a life different from the one you have currently.



This world gives the child dying of cancer the chance to live out their dreams, even if short-lived. It gives those who have lost their legs the ability to walk again, the man suffering from PTSD an opportunity to find a group to belong too. This world was built with the purpose of connecting those who could care little for the mundane and wish to live in a world of limited judgment, that being your avatar should be first and foremost, and that you may display who you are free of those who care enough to judge you.



In this game we’ve taken in many, those who enjoy anime, cartoons, superheroes, fantasy settings, and even mixtures of the above will find themselves a home here. The main hub world of Neo-Genis houses a full access point to every other realm in the game, each realm having its own setting, mechanics, dungeons, features, and rules. Visiting the Bosriya you’ll find a wonderful beach and ocean setting, filled with pirates, sea monsters, and even some safe locations to enjoy the beauty of the sea without worry of being attacked- unless your looking for that. While visiting Titania you’ll find that players fight in a realistic war game scenario, capturing points, engaging in squad-based tactics, and using vehicles and guns to defeat your enemies.



Every game has a reward at the end of the round or game module, these rewards range from items, artifacts, upgrades, and levels. Levels are calculated by the amount of gift points you have x 2, so a player with 6 wins can logically have 6 x 2 in level + 1 given that everyone in Neo-Genis gets a free gift on character creation. If you notice that your top bar is red, and that your over the limit of gifts by one, don't worry, you have a legal character in Neo-Genis. But that goes with out saying, what will you use your gifts for? What will you find while playing? What friends will you make while playing?



All these questions can be answered and more when you make your avatar today and join the world of Neo-GENIS.

 

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Patch 1.04

 

A player and vendor marketplace has been added for players to indulge in and use for their games as well as adventures. 

 

Players can buy things prior to games they start based on the finance level they have as well as a number of them related to it. Each item purchased will be usable for one game and must be done at the beginning of the game by either trading, going to a market, or doing preparation ahead of time. They cannot be stockpiled, they must be used for that contract, or the move you're involved in or they will vanish after it is completed. 

 

For every finance level you unlock new items to buy for each tier, you may buy things at the bottom tiers if you have something higher. You may only buy 1 item (unless you're rich) per game and it must be announced to the GM prior that your buying this item. If not announced or the game doesn't allow you access to a market prior to joining then you may not buy items. 

 

Finances: Average

  • Healing Potion: Once during a game (contract/move) you may spend an action and use up this item, you heal 1 severity. 
  • Haste Potion: Once during a game (contract/move) you may spend an action and use up this item, you dash 1 time without spending your action. 


Finances: Comfortable

  • Esper Potion: Once during a game (contract/move) you may spend an action and use up this item, you heal 1 mind damage.
  • Spirit Potion: Once during a game (contract/move) you may spend an action and use up this item, you regain 1 source. 
  • Power Token: Once during a game (contract/move) you may spend a free action and use up this item, you may cause your next roll to have a +1 dice modifier to it (can't be stacked).

 

Finances: Wealthy

  • Mixed Drink: Once during a game (contract/move) you may spend an action and use up this item, you heal 1 mind and severity damage.
  • Berserker Token:  Once during a game (contract/move) you may spend a free action and use up this item, you may cause your next roll to have a +2 dice modifier to it. After this action for the next minute, you will have a -1 dice penalty (can't be stacked).
  • Hyper Potion: Once during a game (contract/move) you may spend an action and use up this item, you heal 3 severity. 

 

Finances: Rich 

  • You may buy 2 items for each contract/move to start instead of just 1.

 

World Events

Melvin Figglebottom made a Move (Noralius GMed) 34 minutes ago. View Move

Sergeres Faltoma made a Move (Samurai_Yeehaw GMed) 1 week, 1 day ago. View Move

The Writers Guild Continues To Expand

Written by The Pigeon

Under the oversight of guildmaster Sergeres Faltoma, the Writers Guild adds two more buildings to its repertoire. The Gerard Spence Music Hall, which makes up Neo-GENIS’s most impressive and, (less importantly), only music museum. Not only does the Gerard Spence Music Hall now dot the Firmament, but a much larger housing complex known as New Story Heights was constructed using the guildmaster’s powerful terrain control gift.

“It’s really incredible how fast those buildings popped up!” Said one guild member who asked to remain anonymous. “Usually Sergeres would take much longer to construct something like that, but for some reason he’s been working at a blistering pace!”

The buildings stand as a testament to the continued expansion of the Writer’s Guild, which continues to have no signs of slowing down. Our reporter on the scene will continue bringing you more information as the story of the Writers Guild continues to be written.

Charlie made a Move (Atroniac GMed) 1 week, 5 days ago. View Move

The Underway Is Open

After a long time, The Underway seems to be mostly back to working order. A new station has appeared within the Player Hub granting all players easy access to the biome. The biome currently provides public transport to and from the following listed locations

  • Underway Central (The middle of nowhere)
  • The Player Hub
  • The Firmament
  • Maikendo (if player could already access it)

Biome Info

new creatures

  • Porter Raccoons - Lvl 1

(Extra notes, there have been a few reports of players falling out of bounds and having their accounts erased, Neo-GENIS does not encourage exploring out of bounds areas. Doing so is at your own risk and peril.)

Soppy made a Move (GreenAppll GMed) 2 weeks ago. View Move

Secret Santa!

As the holidays reaches an end, rumors spread about how many players ended up playing secret Santa and giving gifts to many people around and more! 

One in particular that is well known is Soppy! Our friendly local (and totally not copyrighted) Pokemon assisted and developed multitude of homes and housing for homeless NPC's and players seeking a home. Thanks to him, our local playing field and area has become quite a scenery!

Rumors are that Soppy started the Secret Santa event himself, but there is no primary source outside of eyewitnesses seeing his holiday spirit and wishing to follow him!

 

Free Winter cabin sunset Image | Download at StockCake

Isaac McKnight made a Move (PoisedIvyT_T GMed) 3 weeks, 2 days ago. View Move

DawnWall Secret Update: Ghost City?

Players of the well acclaimed game of "DawnWall" woke to a strange update this week; their U.I.s pointing them towards Loot Caches around the open world. Finding their way there, it must have been quite the surprise to discover that a Secret Update had been made to their most beloved game:  An update so out-of-place, it borders on Lore-breaking.

These scattered locations have birthed seemingly longed abandoned buildings, vehicles and furniture in the style and make of the modern 2020 era. While the Developers have come forward to take responsibility for this work, they have not come forward as to why they did it, or what are the implications of such in the realm of DawnWall.

Skyrim's forests are glorious with this mod that adds “over 100” meshesFree Nature Reclaims Building Image | Download at StockCake

The community have come together to investigate the ruins, finding that not only is is based on an American city, but that it is also a 1-to-1 recreation of San Antonio, Texas, albeit with fantasized recreations of the actual locations and long gone residents. 

While some are indifferent to this change, online lore-experts have begun their social media attacks against the New Developers, proclaiming it to be an insult to the 29 years of Lore-building the setting has built up. Others see it as a last minute Christmas Gift, before the end of the year, allowing the players of DawnWall to get their much needed Looting fix before the new year.

Whatever the case may be, the BESDA Developers are encouraging Players to explore these "Ghost-City" ruins before they are gone, and are heavily adamant that it is only a one-time event.



Best Skyrim Special Edition Mods To DownloadInspiration Station: Nature Takes Over

WARNING: This update has been recorded to have game breaking bugs; strange audio plays of screams and yells, and misplaced items and Mind-altering effects.

Soppy made a Move (PoisedIvyT_T GMed) 3 weeks, 3 days ago. View Move

Beast Pathing News: The WaterSlinger saves the Holidays from Horror

It was the dawn of a new day, weeks before Christmas day when rumors had surfaced of missing folk up in the towns of Armadillo and FallenLeaf, while not uncommon in the wild Wests, Deputy Soppy, the WaterSlinger, had a different feeling about the affair and started their investigation.

Determined to uncover the truth of it all, Soppy sought the help of the Blueberry's Marshal, The Wrangler, and with the help of the Blacklist, they rode into the Wildlands with nothing but justice in their hearts and water in their guns. It was a journey that took days, and for some time, it seemed that this excursion was all for naught- but one night, under the cloak of darkness, these dastard cultists ambushed them when they camped in the night.

It was a fierce, but short battle, as the Law-bringing duo of Soppy and The Wrangler, swiftly took all of them down without so much as a sweat. With a quick interrogation they found out where the kidnapped were taken, and made a final push towards their hideout. With Vengeance in their eyes for the fallen, but the ever-present strength of the Law in their hearts, they knew it was going to be a stand against the evil here, and a message for that which lurks in the shadows.

12 Blacklist Jackets, Soppy and the Wrangler, fought in the caves North of FallenLeaf. A gunfight of which can only be explained as extraordinary. Eliminating hundreds of cultists, these brave souls cut through the hordes of these ill-minded individuals, staining their cursed souls upon the desert sands until they got what they came for. They took no prisoners and saved whom they could, taking only minimal casualties, but ensuring that victory was well-earned.

Not much else was released to the public, but with the Folks saved and taken to WhiteOcean for medical attention, the people of the surrounding towns can now rest easy this Holiday Season knowing that their families are safe. To end this tale of heroism, we leave a comment said by Sheriff Johnathan Rattles upon being asked about this event:

"Much Praises can be said to the Blacklist, but most of all, The Waterslinger: If not for their instinct for Justice, these folks wouldn't have made it home to their families. Godspeed, Deputy Soppy, you're a perfect replacement for when I retire and that be very soon. And to the good ol' folks around Beast Pathing... Happy Holidays!"


Saint Denis really is gorgeous this time of year : r/RedDeadOnline

Mars made a Move (Sergeres GMed) 4 weeks, 1 day ago. View Move

Volunteers Give Back

In Exchange For Services Rendered

 

With St. Hopkins Hospital offering to treat illness and injury in exchange for currency or volunteer time worked at the hospital, some players have opted to take the long road to recovery and volunteer their time to help out hospital staff and make the hospital a rather bustling place. With limited staff, the idea of drawing in volunteers as supplemental staff to undertake menial tasks has been a boon to the hospital's efficiency and has led to an increase in morale for the staff who work their. Some stating that volunteers are usually more helpful than they would have initially given credit! Hopefully this trend will continue to improve the services provided by our new caregivers and satisfy the ever growing need for its existence.

A Contractor made a Move (PoisedIvyT_T GMed) 1 month ago. View Move

Haerin Yun made a Move (GreenAppll GMed) 1 month ago. View Move

New Biome - Gehenna

Deep in the depths of Neo-Genis, At Zone 25 - H, what was once a beautiful land of grass and nature is now turned barren, gothic, polluted with screaming souls and metal that chimes as if crying. With about a month of work by the mysterious player, the biome was fully established. Spending quite a bit of resources, a new species was developed and even born there.

The biome, officially titled as Gehenna threatens any and all who enters. The natural life form there is neutral-friendly, but dangerous and hard to spot. Along with the souls, and the ruler of the biome, perhaps in a way, it is equivalent to the lair of the demon lord. Though its rumored that upon getting into the castle, all ailments and debuff will be removed. Perhaps, a in a way, a reward for that hard crossed journey.

 

Monster Region Data:

 

New! Assassin Shadow Walruses - Level 4

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Arctic Shadows Walrus Silhouette in the Icy Night | Premium AI-generated  image

Devonia made a Move (GreenAppll GMed) 1 month ago. View Move

Interview with - THE GREATEST TANK IN THE WORLD - ARTHUR LUDWIG THE THIRD

*Clicks* Camera starts rolling...

"Hey everyone! Its Roger here for your weekly interview! Today, I got some spicy news, oh yes sirree, its about as spicy as it gets. Reports of player killing and possibly, footage of the GREATEST tank ever! 

Nice to meet you sir! whats your name perhaps?"

 

As the camera turns, a knight in armor is revealed. Taking off his helmet, the camera shows a pair of sharp wolf like blue eyes. Hair as golden as the sun, his face is rugged and scarred yet there is a strong masculine feel to it. He squints at the camera before saying in a rugged voice.

"I am Arthur Ludwig, the third, you may refer to me as Arthur"

 

"So Arthur! There's been some footage of your encounter with PK'ers going viral! It was stated your controls are on another level, wielding nigh perfect mechanical skills when it comes to Tanking! how do you feel about this?"

 

"There is no "perfect" tanking. There is only a job to be done. A job that can only be done by a tank. That is why I play and why I am here."

 

"Quite the answer to say the least, Do you have anything you wish to say to these PK'ers? any identification?"

 

"I remember your user tag... I will seek you out for a rematch soon. Our fight isn't over" For a moment, the camera pans out and his level is visible... Where as it was previously level 10, he is now level 20. His gear has upgraded and from the looks of it, so has his spirit.

 

"Does everyone hear that! It seems like THE TANK IS COMING FOR HIS VENGEENNCEEEEEEE"

 

___________________________________________________________________________________________

Viral Tanking Video...

A video posted onto the internet.

Seeing the amount of attention, it grabs your eye as you read the title "Level 40 Pk'ers nearly lost a level 10 player!"

As you click on it, the video starts playing. Its from the perspective of a employee in yensid world.

 

*BOOM*

Bombs goes off in the distance. Guns are shot, lightning covers the sky in darkness as a lone knight stands. Ashes and soot around him, yet he remains unfazed. A multi-armed player covered in darkness with a very obviously frustrated grin appears to be fighting the lone knight. 

 

*CLANG*

In the blink of an eye, Swords and shields clash. The knight, obviously outnumbered and out gunned, nevertheless, throws himself at his opponent with his shield, As the blades stab into him, he himself stabs into his opponent. It takes only but a moment as both falls to the ground. It was a tie... 



Arthur Ludwig, III

Special NPC status - The Tank - Whenever defending or Parrying, can never go below 5 success. Level - 20.

View all World Events