The Naraka Contract

A world where the future brought with it incredible technology, totalitarian corporate rule, and otherworldly monsters and magic.

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Earth, 2084

In the year 2084, the state has been replaced by conglomerates of corporations working together to ensure their dominance over people and resources. Corporations control vast militaries and own massive swaths of land, and the people living on it. The wealthy have their bodies fitted with advanced cyberware, granting them nigh-immortality and immense power. The working person possesses no power, and they are subject to oppression, constant propaganda, and sometimes literal mind control.

The devils reveal another way forward, but is the cost worth it? The same otherworldly beings that slaughter people indiscriminately offer a contract to those worthy. A small shard of their immense power, in exchange for a soul.

House Rules

Contractors from The Naraka Contract Are portable, and may play in Contracts in other Playgroups.
The Naraka Contract grants 6 Experience points to GMs who achieve the Golden Ratio.

 • Psionic use produces a small cloud of glowing energy which gives it away, unless a feature of a Gift is purchased which conceals it.

 • Players must GM a session at least once for every 5 sessions they play in.

Full Setting Description

In 2084, the average person is unaware of the otherworldly realm of Naraka and its dark powers. Those at the top of corporations and those that serve them are aware of a small piece of the truth, and often wield psionic powers themselves. About 1 in 1 million people are born with psionic powers, enigmatic special abilities which allow for some specific application of physics-violating force. Those who fail to keep them secret are taken away by corpos, and either seen working as bodyguards for the wealthy, or not seen ever again.

All children born in hospitals are implanted with cybernetic brain implants upon birth, acting as a smartphone inside of the mind. It is common for people to take on additional cyberware for work, personal defense, or even for aesthetics. Genemodding can also be used to change the appearance, with a small minority of people choosing to take on metahuman appearances.

The Narakans offer a contract to those they deem worthy. A sliver of power which can be rapidly grown and adapted with the wielder in exchange for ownership of the contractor in their subsequent life. The people who take this deal are known as warlocks. With their power grown to it's limitless potential, these warlocks may just be able to save themselves from the cold reality of life in 2084.