Syndicate Contract

A world where videos of the supernatural go viral every day.

Latest Journals

1 month, 2 weeks ago: Vulcan Heilig wrote a Downtime Journal for The Hand That Leads You

An untitled Journal

In the in-between I awakened a new power, the power to create a sort of sprite or spiritual energy. This sprite seemingly able to be spawned with ash. It's abilities appear to give it the means to spew flame and posses some of my abilities. This furthers my influence upon the world and will be a useful asset forthwith.
During the downtime I assumed my weakness and so I purchased a armored vest, and a medical kit in case of emergencies. This should give me an edge, and provide useful insight into future preparations for the contracts.

Latest Completed Contracts

9 Contracts have been run in this Playgroup

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Illuminated Earth

Illuminated Earth is a twisted reflection of the modern world where the advent of smartphones and the internet confirmed the existence of the supernatural instead of disproving it. Here, witch hunts have merit. Billionaires and Senators employ paranormal advisors and bodyguards, and everyone knows. Charlatans become pop culture icons, and each revelation inspires a new cult. The world is changing. The secret societies that pull humanity's strings scramble to adapt.

Now's a good time to move up.

House Rules

Contractors from Syndicate Contract Are portable, and may play in Contracts in other Playgroups.
Syndicate Contract grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.

Full Setting Description