Professional Casualties

A world anarcho-capitalist cyberpunk corporations and punks run amuk.

Latest Journals

1 week, 2 days ago: Steve Fromack wrote a Downtime Journal for

Your average week

I wasn’t called in for work this week so I had plenty of time to buy supplies for the next mission, I realized that my current magazine was probably not going to be sufficient for the fights we might have coming up so I decided I had to buy a larger one, at the gun store there were a few different magazines, one with four bullets one with six and one with nine, I inquired about the pricing of the six bullet magazine and it was quite fair so I decided I should check out how much the nine bullet magazine cost, it was also within the budget of my previous missions reward so I decided that I might as well buy the larger set. There wasn’t much else that I felt I needed so I simply waited to either be called into work or get a new fixer ask for something.

Latest Completed Contracts

1 Contracts have been run in this Playgroup

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Mori

In the dawn of a new year 2193, humanity almost completely recovered from “The Collapse of 2062” and “The Great Corpo War” between Kopor, Ironside, Hermes-Tech and Onmyōji has come to a close. The major hitters in this conflict, Onmyōji and H-Tech, were able to come out of this conflict with an economic boom which led to them controlling the median portion of the 22nd century. However, the contempt between these powerhouses is clear, and recently an H-Tech facility was attacked by an armed militia. Hermes Tech being based where it is, in your wonderful town, people are terrified of what comes next. However, what does this matter to you all! The night is young, and so are you. Take a risk, sign a deal, sell your life away. Keep your rifles loaded, and your enemies close for the Resurgence of the MORI campaign.

House Rules

Contractors from Professional Casualties Are NOT portable, and may NOT visit other Playgroups to participate in Contracts.

 

  • Supernatural Gifts -> Cybernetics: Any supernatural or mutational based gifts & assets must be justifiable through cybernetics, considering the world contains no supernatural in the typical sense
  • Cyberpsychosis: Depending on the number of cyberware you obtain, your Mind may become worse dependent on roles. If your mind score reaches zero, while having cyberpsychosis you will be deemed a cyberpsycho. The effects of turning into a cyberpsycho are defined in 3 tiers, which will be explained in the discord server.

Full Setting Description

 

 

The year is 2026, when the first cybernetic is developed open for modern use. Developed by Szeytheon, the ideas of the potential of commercial sale are popularized. People want to find the future of this new genre of tech, no matter what ends make a means to the next evolution of it. Companies pitching into the pool of ideas, controversy and capitalism

 

We find our heroes in the city state known as "Mori", located on the nowadays Upper Peninsula of Michigan is a technological conglomerate in which plenty of automotive, manufacturing and cyberware companies are stationed. First founded in 2082, as an effort by Shibue Ōgai to rebuild his own hometown in Japan after it had been taken by Soviet forces. He formed the city state from Michigan's less than desirable automotive industry, which let the city become a small corner in the larger world of industry. When Ōgai passed, the metropolis was ravaged and became a hotch-potch of bandits and criminals. Later, a reconstruction project was formed in 2152 by combined forces of Ōgai's grandson, Rintarō's fortune, Hermes Tech and other major shareholders pitching into the promise of a golden society. The shareholders and contractors deemed themselves Utopians, considering they had planned the safety and comfort that the city was supposed to contain. The Utopians policies and forms of government showed themselves to be increasingly corrupt as media worked against the shareholders overnight. The exposed authoritarianism & egocentrism lead by Everett Marcus was overthrown by a group of revolutionaries splitting the force of the government. Mori still prides itself in its independence in its divided government systems, along with it being a hotspot for cybernetics and bionics. Mori ranked fifth in MNS's safest places to live ranking and stays a vital component in the worlds' economy.

As for where you all come in? You are a band of mercenaries, edge runners, or business folk (However you'd like to phrase it) tasked with doing missions for different handlers across the city and beyond. Be expected to deal with the issues presiding in seemingly a semi-stable society while gaining access to nigh-supernatural abilities and feats through cybernetics. Your characters are influential, but not immortal, play it smart and stay smarter. As said in the pre-campaigns disposition, this takes place 2 years after the events of the previous campaign, which some of you may not be aware of. If you have information, keep it, if you have friends, double check them.

The times are frenzied, and stay vigilante or find yourself lost