Contractors from Frog's Lads and Lasses
Are NOT portable, and may NOT visit other Playgroups to participate in Contracts.
Frog's Lads and Lasses grants 6 Experience points to GMs who achieve the Golden Ratio.
Ever since the Tear, Imagination has more power than ever.
In the sprawling metropolis of Myth-maker's Haven, the fabric of reality is a tapestry woven from the threads of countless imaginations. Once merely the stuff of dreams and fiction, the worlds conjured within human minds have erupted into existence, reshaping the landscape of our modern world. From the towering skyscrapers to the quiet suburbs, manifestations of mythical realms and beings now coexist alongside humanity, their presence altering the very essence of familiar places.
At the heart of this transformed world are the Beings of Power—entities born from the collective unconscious, embodying the archetypes and legends of human storytelling. These enigmatic beings have chosen vessels among mortals, empowering them to act as agents of their will. These vessels, known as Harbingers, wield extraordinary abilities gifted by their patron entities, furthering their goals and agendas in the mortal realm. Some Harbingers zealously champion their patrons' causes, striving to reshape reality to mirror the fantastical worlds they originated from.
Yet not all who bear the mark of a Harbinger do so willingly. There are those swept up by cosmic forces beyond their comprehension—Reluctant Harbingers thrust into a role they never sought, struggling to reconcile their ordinary lives with newfound supernatural responsibilities. These individuals often find themselves torn between loyalty to their patron and the desire to reclaim their autonomy amidst the chaos wrought by their powers.
Meanwhile, individuals native to these fantastical realms have emerged into Myth-maker's Haven, their exotic origins and abilities setting them apart from ordinary humans. These Transplants, as they are called, bring with them unique perspectives and customs, blending ancient traditions with the pulse of modern society. Some Transplants integrate seamlessly, becoming revered leaders or enigmatic figures in positions of influence, their mythical powers and knowledge sought after in an ever-changing world.
In response to the proliferation of supernatural abilities, a new social hierarchy has emerged. Those gifted with extraordinary powers find themselves in high demand, employed as protectors, advisors, and even rulers in a society where the line between mundane and magical blurs with each passing day. Government agencies, corporations, and clandestine organizations vie for control over these powerful individuals, seeking to harness their abilities for both altruistic and nefarious purposes.
As Myth-maker's Haven navigates this unprecedented era of transformation, the boundaries between imagination and reality continue to dissolve. The city pulses with the energy of limitless possibilities and unforeseen dangers, where every corner holds the potential for both marvel and peril. In this modern world shaped by the dreams of humanity, the quest for understanding, power, and identity unfolds amidst a backdrop where the fantastical has become tangible, and the ordinary is forever changed.