Team kick-aword

A world where the supernatural is a known entity but cover-ups and governmental control are still attempted.

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Semi-illuminated earth

You want magic powers? You can get em! But watch out, for as long as forever nobody with power has ever wanted to share.

House Rules

Contractors from Team kick-aword Are portable, and may play in Contracts in other Playgroups.
Team kick-aword grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.

Full Setting Description

I don't wanna write all that, we're chill, we'll vibe it out.