Illuminated Earth is a twisted reflection of the modern world where the advent of smartphones and the internet confirmed the existence of the supernatural instead of disproving it. Here, witch hunts have merit. Billionaires and Senators employ paranormal advisors and bodyguards, and everyone knows. Charlatans become pop culture icons, and each revelation inspires a new cult. The world is changing. The secret societies that pull humanity's strings scramble to adapt.
Now's a good time to move up.
Contractors from Project Majestic
Are portable, and may play in Contracts in other Playgroups.
Project Majestic grants 6 Experience points to GMs who achieve the Golden Ratio.
They named that time The Conjuction, strange magic slipped through our realm.
The year is 2054. For the last years, a series of strange events caused our world to tremble against the newfound forces that now threaten our lifestyle. Or perhaps they were there all along?
The most advanced technology to exist meets magic,in a world that can only be described as an amalgamation between the cyberpunk and the occult and dark fantasy.
The world has changed,wars have left wounds that are still healing,and the geopolitical scheme is...well...complicated.
The united states was split into the Republic of New California formed by the western states and the Federated states of America composed of the eastern states. Germany suffered a coup that resulted in the creation of a fascist state,and posterior confederacy with Poland. The frail economic situation of the nearby countries made them an easy target for the newfound fascist regime of Germany. The chzec republic, Austria and the Netherlands were invaded.
The Moon was colonised in 2026, Corporation Ensis founded the biggest leisure city on the planet called Serenity. A luxurious vacation place for the rich,and a mining hellhole for the working class.
Mars on the other hand was colonised in 2034 by several companies that merged and founded the Mars conclave in 2047, whose capital is the megacity of Cidonia.
Alas, for the last years unspeakable events started occuring, magic stopped being just supperstition and the world as we know it started changing beyond recognition Each week brought a new revelation that we were not alone. Superstitions reversed their slow death overnight. Salem held their first witch trial in two centuries. The jury rendered a verdict of “guilty on all charges” and sentenced Maxibelle Horux to death. A week after her lethal injection, half the jury died from a tainted batch of flu vaccine. A fearful, populist movement arose to rid humanity of the creatures lurking in its ranks. Suspects are forcibly subjected to bizarre tests of their humanity, and the results are often open to interpretation. A mob’s justice is swift.
Yet the paranormal is not merely relegated to a persecuted class. Where some see monsters, some see sentience, and others see opportunity. If a vampire can sustain themselves on cloned blood and work the graveyard shift, why not legalize and tax? Politicians and Aristocrats employ odd-looking individuals as "advisors" or "protection." Entertainment magazines publish revelations every week about which celebrities shed their human skins at home. Charlatans of all stripes, from palmistry mediums to televangelists, have flourished despite the risks. The treatment of the paranormal varies from place to place, person to person.
Long have cabals, cults, and secret societies thrived in the shadows. Their roots run deeply through humanity’s oldest systems of power. Machinations are challenged, and sleeping dangers awaken. The world is changing, forcing long-dormant powers into desperate action. And it is in the midst of this great period of change that The Powers That Be have once again turned their attention to the blue marble. For the first time in two hundred years, Harbingers approach worthy individuals with an offer they won't refuse.
The Games have returned, and a new generation of Contractors are being forged.