--- ◈ Contact with several task forces are lost. Namely, "Night Watch", "Birds of Eden", "Hecate's Eye", and "Horse's Ace". ◈ Access to any squad's blackbox data is intercepted by what seems to be incredibly esoteric thaumaturgy. ◈ The Agency is unable to prevent the collapse of several key Neo-Thermal Generators. ◈ Reality Anchors across every site facility abruptly shut down. ◈ Evacuation protocols are put into action.
For many, it was an cataclysmic malfunction that nearly wiped out all of Eden.
You lost many good friends that day.
---
◈ The Agency receives an anonymous warning about the collapse of every major Neo-Thermal generator. ◈ All contact with the first wave is lost shortly after. ◈ A second wave of agents are dispatched to several site plants to investigate.
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Inspired by Decaying Winter.
House Rules
Contractors from Eden-227
Are portable, and may play in Contracts in other Playgroups.
Eden-227 grants 6 Experience points to GMs who achieve the Golden Ratio.
We'll fill these out as we go along !!
Every Agent may start out with the Gifted trait upon creation
Every Agent must have Systemic Infection as a Loose End
Modified Parry & Shove System
Questionnaire And Journal Word Counts Are Bullshit! (in any situation where you're forced to meet a word count for exp, you are free to ipsum dolor it)
Full Setting Description
We came close to it, a second Eden. A chance to start anew, without the sins of the past to weigh it down. We couldn't admonish our faults.
How commonplace is the supernatural in this setting?
technology nearly indistinguishable from magic (everyday occurrence)
mysterious cults with some pretty horrifying implications about souls and the afterlife (fairly influential, but rare)
eldritch creatures and vague warnings that humans are by no means special in the vastness of space (unheard of with good reason)
Are the Contracts (Contractors, Harbingers) known? By who?
harbingers as they're written in canon don't exist in this setting, gifts can be attained during downtime through training, or modification, or as rewards
contractors are considered Agents here, they're a diverse group usually comprised of freelancers, government agents, and researchers working under the common goal of protecting humanity from itself
those in the military know what an Agent is, as becoming one is considered by many a guarantee to a comfortable life should one live to see retirement
--- ◈ Contact with several task forces are lost. Namely, "Night Watch", "Birds of Eden", "Hecate's Eye", and "Horse's Ace". ◈ Access to any squad's blackbox data is intercepted by what seems to be incredibly esoteric thaumaturgy. ◈ The Agency is unable to prevent the collapse of several key Neo-Thermal Generators. ◈ Reality Anchors across every site facility abruptly shut down. ◈ Evacuation protocols are put into action.
For many, it was an cataclysmic malfunction that nearly wiped out all of Eden.
You lost many good friends that day.
---
◈ The Agency receives an anonymous warning about the collapse of every major Neo-Thermal generator. ◈ All contact with the first wave is lost shortly after. ◈ A second wave of agents are dispatched to several site plants to investigate.