Harmonia Tenebrae

A world where the strange and supernatural hides under a veil of normalcy.

Latest Journals

1 day, 15 hours ago: Valentin Reznik wrote a Downtime Journal for Tales To Be Told

Goshen here isn't so bad.

There Ricter was trying to save it but here, it wasn't ever a nice place,  but it's not fallen from law and order and run by the Sons of Salem. There's still plenty of homeless people to help,  but it's no longer in a state of anarchy. Maybe that way I can focus on ending homelessness instead of protecting the homeless. My stuff was all here as promised,  Borker was waiting as usual.  He had been well fed. I need a Harbinger who will dog sit more often. There's something different about this place though,  the supernatural isn't well known here like it was where I came from.  There's no Sons of Salem,  or OWL, or Offr, it's very different here. The Harbinger,  The Talent,  said I was going to be big here, even alluded to old friends being here. I called Dr. Starter, Lawrence, and Krissy Furbelow, there all here but seem to think they always were... something nags at me though.

Latest Completed Contracts

1 Contracts have been run in this Playgroup

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Harmonia Tenebrae is a twisted reflection of the modern world where the supernatural is hidden and explained away, even forgotten by the masses despite it being very real. Here, witch hunts do not happen. Billionaires and Senators employ capitalist greed to control society, and everyone knows. Charlatans might have real power, but no respect, and cults are reviled, not for the worship of eldritch horrors, but for the brainwashing of innocents and violent acts that do make the news. But the world is changing. The advent of the smartphone and its widespread use threatens "The Veil" daily, and the secret societies that pull humanity's strings scramble to keep control. At any moment it might come down, and then the world could be changed forever...

Now's a good time to move up.

House Rules

Contractors from Harmonia Tenebrae Are portable, and may play in Contracts in other Playgroups.
Harmonia Tenebrae grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in Harmonia Tenebrae again until you GM.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.

Full Setting Description