Yamato (wip)

A world where anime logic prevails, the supernatural standing beside the sci-fi and the fantasy.

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Yamato

Yamato is the earth if it was anime, where the tropes and various cliches actually happen. Where shrine maidens fight giant kaiju or mecha. where the unattractive but good natured teen gets a harem fawning over him (or her). Where having a main character for a kid, often means the parents have to die or leave the country. where a bunch of high schoolers or just one unfortunate person ends up in an fantasy world tasked with taking down a demon lord, or just enjoying a new life. Where the gods descend to play and every day is a battle for survival. A being has chosen you to reincarnate here, in this world supernatural rub elbows with scifi, it is a multiverse with Yamato as the source and hub. Each contract is an episode, a self contained or part of a larger set of stories. Whether that occurs in Yamato or an adjacent world all the worlds have the potential to travel too and from yamato.

House Rules

Contractors from Yamato (wip) Are portable, and may play in Contracts in other Playgroups.
Yamato (wip) grants 6 Experience points to GMs who achieve the Golden Ratio.
  • This world/playgroup is Mature Due to the content of anime and some aspects including it's more adult tropes and circumstances, this playgroup is 18+ only, this doesn't mean you can't play games without those themes it just means that content is likely to pop up and even if you aren't playing that content you must be 18+

  • Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.
  • Episodes don't deviate from the base rules as written except in one aspect there are no unique harbingers, all episodes are triggered by the "system" the administrative system created by gods and goddesses to manage the influx of protagonists. The system is intrusive, and manages the Protagonists. It is the final arbiter. Do not try and piss it off. or interfere.
  • Quests these are the main objective or objectives of an Episode and can be as varied as the normal game.
  • Side quest these are optional objectives that awards the protagonist for going out of their way to complete which results in trophies, consumables and other non gift rewards.
  • Natives the original residents of Yamato, they are the background characters and this includes the native protagonists. Non protagonist natives are made up of generic characters and background characters from various anime, manga and light novels. native protagonists are almost always the main characters of anime that exist in real life. If a native dies they die for good unless you can revive them with in ten minutes of them dying. They are controlled by the GM during episodes and by players during non move downtime or hustles. 
  • Gates quests these always lead to an anime world that would not explicitly fit in the modern world. Protagonists must enter these gates in order to prevent monsters or other alien beings from slipping into the world. Through these quests you gain access to equipment, items or even non protagonist natives that can join you. or gifts that would exist in their world.
  • Anime Logic Playing into anime tropes and cliche's provide a -1 reduced difficulty to your next die pool. (the power of friendship etc.) setting off a death flag will increase your next roll difficulty by +1
  • comedy violence  It hurts but isn't lethal, being beaten up for being a perv, falling over, and being generally clumsy will not incur any damage. Except maybe to your pride. The GM decides if the resulting violence, damage or accident is funny enough. 
  • Sidekick Each protagonist can gain a single generic native as their sidekick,through a move or via an episode. They act as lovers, brothers, sisters or friends. During episodes players control the character's actions but all roleplay is controlled by the GM. By participating in your Episodes and going through the same hardships they can earn a gift point and experience. if they don't accompany you they forfeit any gift or experience they can get. they start off as any contractor does. except with two exceptions they cannot have more than a total of four assets and flaws in total. They have a bond stat (put it in secondary skills) this stat measures how close you two are and fluctuates based on how you treat them. it will only change during episodes and moves. this stat affects how willing they are to help or put themselves in danger for you. or how willing they are to accept your romantic advances (if you aren't related to each other.) or whether they accept your orders. if they reach 0 in this stat they will leave you. This stat is also used to determine how much their aid adds to your rolls die pool for abilities they have trained. 1-2 adds 1 die 3-4 adds 2 die  and 5 adds 3 die you can increase your relationships by using a move to go on a date (depending on whether successful or not the relationship will increase or decrease by one) make a charisma+influence+the current bond rating roll at difficulty 7 gifts give a +1 to your next relationship roll so long as the gift is something they would conceivably like determined by the GM. 
  • Infrastucture collateral damage doesn't last regardless of how much damage is sustained it will unless damage keeps happening return to normal after a day has passed. Natives can die permanently. (if a protagonist revives them within 10 minutes they wont die ordinary heals won't work on unconcious natives.)
    The world economy has largely adapted to the chaos of yamato's unexpected visitors by capitalising on the materials, items, artifacts and people that comes to yamato.
  • Chaos meter  due to the constant invasions, people slipping into Yamato, mechs, mad scientists, villians of all stripes this world has a chaos meter for the regions of the town. from 1-10 1 being tranquil  10 being apocolyptic which will then begin affecting nearby regions. should the chaos reach 10 in all regions of Yamato. The System will reset everything back to the last stable time and state, all gifts and progress will be reset back to that time. excluding any dead contractors. The natives within a high chaos region will have high stress and irritability, if not being directly affected. Protagonists can reduce a region's chaos rating by performing a move to fix the problems within that region.
    Chaos increases as a consequence of Protagonist action. loose ends increase the chaos meter in a region by 1 point, moves that cause issues for the natives in a region increase the chaos meter by 2, failed episodes increase the chaos meter of a region by 3. conversely loose ends tied up reduces a region's chaos meter by 1 point, moves to fix issues in a region reduces it if successful by 2 points and a completed episode ending with victory reduces the meter by 3.  

    Chaos meter  1 tranquil, 2 good day, 3 average day, 4 bad day, 5 poor day, 6 horrendous day, 7 disaster, 8 crises, 9 cataclysm, 10 apocalyps




  • Regions The residential district (where everyone not living in the other district live.)
    The commercial district(where ordinary products and produce is sold.)
    The Occult district (mystery, horror, arcane knowledge)
    The sci-fi district (mecha, science, espers and psychic)
    The Fantasy district (Magic, artifacts, fantasy refugees, isekaid protagonists returnees, magic and adventurer schools and guilds)
    The industrial District(the backbone of yamato's economy, logistics and material procurement.)
    The market (where everything is sold, anything a protagonist can want is sold here. You may even sell your own posessions)
    The slums (where the poor and destitute live, where criminals lurk)
    The education district.( where general modern education takes place.)
    each region has the chance to spawn Gates related to the region and in rare cases Gates from non related worlds.

 

Full Setting Description

Yamato a land where everything and everyone is anime.

 

It's the 1960s and Osamu Tezuka creates the first anime, and in doing so creates Yamato, a parralell world to ours which is influenced by anime for it is anime. For every show, manga and light novel that is created they defined Yamato. A world where all anime genre's collide into a chaotic world of magic, science fiction, fantasy, horror, mystery, thriller, slice of life, drama, romantic comedy, gender bender,  isekai, tensei, shojo and shonen ai, yaoi and yuri. Or any combination there off. A world where at one point you can be watching a kaiju battle or being spirited away to a fantasy world or spirit realm. Or kidnapped by a space ship and turned into a the opposite sex. Or being eaten alive by the supernatural.

 

Episodes(contracts)

most Episodes are interchangeable for the protagonists with minor changes. All non native protagonists are warned before an episode begins and can pick and choose to participate. The system (the harbinger of Yamato) works to give protagonists important roles and rewards the protagonists with Gifts also known as Cheats. 

 

The protagonists (contractors)

In this world contractors are protagonists. Wether born in the world or reincarnated they are what the episodes focus around. Most are unaware of the protagonists, despite that the natives gravitate to them, and become unwitting pawns in the stories they weave. Becoming lovers, best friends, childhood friends, sidekicks, sisters or brothers, If they are lucky the natives will gain powers just by hanging around the protagonist. If they are unlucky they become part of their tragic backstory. Native protagonists are usually unaware of their status as protagonists, and only awaken to the powers due to trauma.

 

Non native protagonists know that they are the center of their stories, they exploit the episodes in order to gain gifts also known as cheats. power beyond the normal humans. 

Welcome to Yamato this is not a dream, this isn't a hallucination or mirage. This is your new home, come survive and experience things beyond your wildest dreams and nightmares.