Years ago, man sought to become more than itself, sought to look upon the stars and wonder what more they could become. And yet they feared such things... such supernatural and alien powers at play. witch hunts, government experiments, black bags and black sites. all such things to keep those who had supernatural power in check. And yet... they prevailed. After the great acts of many great contractors coming out of the shadows and showing the world that there was nothing to fear, the world was seemingly at peace.
But the illusion of peace only lasts so long... and more than ever, now might be your chance.
Contractors from EE-52
Are portable, and may play in Contracts in other Playgroups.
EE-52 grants 6 Experience points to GMs who achieve the Golden Ratio.
The year is 20XX... in a time not unlike ours.
EE-52 is a setting inspired by the likes of Classic Megaman, The world of comics, Metal Gear Solid, a little bit of Earthbound and Yiik, and probably a couple more things here and there to be more open in how contractors can build themselves off the bat, while still somewhat sticking to the Illuminated Earth setting. (Also I want to let people do funny things)
You wanna robot? You can be a robot. You want to be a man on fire? Why not?
Of course, your choices will affect how people view you... but that's up to you.
In the year 20XX (Really futuristic sounding, I know). The world is... mostly the same except for a couple main factors.
Advanced Robots are now semi-commonplace, the technology to make them is coming to fruition, and times are changing. Space travel is slowly coming together as world governments look to the stars for conquest and greater resources. The powers that hold everything together embracing the... 'useful' parts of the supernatural. Robots now help build cities, keep track of arctic conditions, work in power plants, travel the stars, are active in competition and even live amongst us... though their number is low and rather limited.
Many people with supernatural abilities find themselves inspired by the acts of glory of contractors of years past. Attempting to hone their own abilities with their own training and prowess. Some of them will be the ones to stop a bank robbery, others are the bank robber. Many find themselves with brand deals or perhaps even fame and fortune if used right... while others find themselves weeded out by those blinded by disdain and a fear that still exists within.
Wars are fought through proxy battles and the power of mechanized infantry and nanomachines. Specialized task forces and black ops squads of individuals with superhuman abilities and gear are common. Psychics help terrorists help their dark god worshipping leader help a US Politician make more money on the war machine.
The Nuclear arms race has yet to dissolve, taking on a new form in literal nuclear arms, as mechs with the capability to launch massive payloads are developed in black sites and secret. Only a whisper among the highest ranking officials of those who pull the strings. To get your hands on one alone is dangerous, and to get your hands on one in general makes you a target.
Cults, Cabals, the things that lurk in the shadows hide further into the depths of the systems at play. Becoming harder and harder to recognize... taking more power for themselves.
Despite long-standing peace, evil will still exist and those who seek to gain power will too.
And, while harbingers aren't what they used to be, when a job needs doing... you can always bet on a Harbinger to call upon those who would wish to make their ambitions a reality.
(Its just illuminated earth but now we aren't like... always bagging strange folk.)