The Order

A world the Supernatural is still veiled and mundane humans do not know what else stalks the night.


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Behind the Veil

Behind the Veil is a setting of the modern world where the advent of smartphones and the internet make it harder and harder for the supernatural to hide.

While most people don't believe, there are those who have been Awakened recently, and those who have been hiding their true natures in the shadows for centuries. Some people have been clued in and use the supernatural in their business dealings. Billionaires and Senators may employ paranormal advisors and bodyguards, for example, but they keep their true natures under wraps. Mostly people think anyone claiming these powers are charlatans, and so assume anyone who believes is a conspiracy nut.

That said, as smartphones make it harder and harder to hide the truth, countermeasures must be taken.

The Order is an organization of Contractors who seek to keep the Veil intact. Their missions frequently make them travel through time as well as space. The Order is led by The Harbinger. No one knows who or what The Harbinger is. Only that They hand out Contracts.

Work your contracts and keep the Veil, and you move up. More wealth, more power, more whatever it is that drives you.

House Rules

Contractors from The Order Are portable, and may play in Contracts in other Playgroups.
The Order grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.

Full Setting Description

The Supernatural is still hidden, so no one knows how commonplace the supernatural is, not really.  Vampires track other vampires.  Werewolves stick to their packs.  Mages keep to their Houses.  

And then there's the Order.  

All sorts of supernatural beings are in the Order.  In the Order's Chapter House, traditional enemies are treated with mutual respect for a common goal.  At least, for now.