The Department of Supernatural Affairs (DOSA)

A world where governments battle to put their flag on every supernatural phenomena and location.

Latest Journals

18 hours, 46 minutes ago: Justin Case wrote a Downtime Journal for You Wouldn't Steal a Pirate

Confronting The Truth

As I've stated many times, and perhaps what is quite known about me - I don't have much in terms of friends. I was comfortable with this, focusing on my fame and fortune. I used people for my own gain, and had a clear conscience - I still do. However, as I spend more and more time with my fellow compatriots, I've been struggling with my own thoughts, fighting a battle of my own inside my head. These people I've come to know for the past week or so are unique. They're different. Yes, sometimes they are quite unpredictable, maybe outright insane. But, they're entertaining. They all have their own troubles, but we're all united for one sole purpose, united through this contract we all signed. United through these gifts.

It begs the question - Are these my allies, or perhaps more than that? I oppose the idea of having friendships, it can always lead to betrayal. And, betrayal, I despise with every fibre of my being. But, I must admit, I've come to rather enjoy their company. Whilst in Underbay, Danny sent some Eagle to defend me against any harm. Why would he do that? What would compel him to act so selflessly to make sure that no harm would befall me? I'm not sure, but my instincts point to the fact that maybe these people actually care about my own wellbeing. Isn't that what friends do? Ah, anyway, no point getting muddled up in all these fruitless theories. We have a job to do. When this is all said and done, I'll return to my day-to-day routine, and forget this ever happened.

22 hours, 29 minutes ago: Uncle ben wrote a Downtime Journal for You Wouldn't Steal a Pirate

He pointed the way

Pt2. Of course, I did not move because I do not unless commanded by ilsan al gaieeb. He did so do I went out a carried his order, I came across Andre being manhandled by a small woman. She seemed to want to plunge into a dark hole. I quickly told her that it would be a waste of the precious life source in his body that is water. She seemed to understand and took him away instead. I fetched the ‘spannir’ and completed my task given to me by Maudeeb. After some further conversations, we eventually ended up talking to the small woman, just myself and the great prophet. She seemed to want to try swaying my loyalty towards her but she failed, my faith only belongs to Islan Al Gaieeb. Eventually, a fight broke out which we quickly subdued the small woman and her sister and fled in a metal box with wheels.

1 day, 17 hours ago: Justin Case wrote a Downtime Journal for Theropod Hour

Even More Downtime

Downtime, Downtime, Downtime. Is this the same period of time that I have already been down for? Yes. Does the General care? No! And so, I shall write more for this man.

He intimidates me. To be fair, most things do. I'm like 4"6 (Round it up to 5"0). Especially things that I can't just shoot. The man definitely has some sort of secret energy bubble that will squash me like a bug if I even attempt to harm him. I bet the man also has 10 locked iron doors just to enter his front garden. He strikes me as the no-nonsense type. But, he's generous with letting us act like complete morons. Apparently he hand-picked us or something? I'm sorry, but what a random group of rag-tag allies we all are. Not that I'm necessarily complaining. Ever since I joined up, I've experienced power that is quite frankly addicting.

1 day, 18 hours ago: Justin Case wrote a Downtime Journal for Dead Air Tells No Air

Life, Death and Uncle Ben

Contrary to the performance my good fellow Uncle Ben puts on, he can provide some very good wisdom if you ask the right questions. On our way back towards the camp, I found myself conversating with the man (Or this time, Grandma Ruckus?) about all things life. It was insightful. I discovered that he has endless bounds of information that may spurt out between each 'character'. Each character has vastly different views, personality and styles to them. One day he may tell you that a meteor is coming down to Earth and that we must take shelter, the next he may tell you to Storm Normandy with him and end the war. The man never breaks character either, so I may have to resort to a set of questions, and ask that set of questions everyday to the new character. I will be very interested to hear the results and then compare them. 

 

Whilst in-between the contracts, It might provide much needed entertainment. Perhaps I can find a way to influence what character he may take on next? I don't know....It's probably not possible, but I guess it's something to do between missions.

1 day, 18 hours ago: Justin Case wrote a Downtime Journal for Nightmare on Olm Street

Reuniting With The Troops

After all that tomfoolery nonsense with my briefcase, I headed back into camp. And boy, apart of me appreciates missing that mission.

Uncle Ben was nattering on about some foxhounds and racially abusing minorities? He then spoke briefly to me about American's leaving the Empire? 

Danny looked like hell too. The man was barely standing on his own. His awesome suit was all mucked up as well. I almost pitied him, but an opportunity presented itself. I should buy some cheaply made suit, spray paint it red, white and blue, then flog it to him for triple the price. He's absolutely minted - He won't be bothered about spending a fortune on a new suit!...Or maybe, just maybe, I shouldn't do such a thing because I'm rather fond of Danny.....Na, I'll flog him a suit.

I didn't talk much to Selene, she seemed pretty quiet. No sassy remarks, no snarky looks. It was like when the family dog runs away. You're desperate for it to return, and whilst it's gone, nothing really feels the same.

 

Anyway, I tried informing the group about my perilous expedition to retrieve my briefcase. They were not so interested as I had first presumed.

I will say this. A part of me is glad they're all ok. I can't do any of this by myself. I'm not really sure how to process these feelings. Perhaps they're becoming my friends? is there really more in this world than just clients and the courts for me?

 

3 days, 5 hours ago: Danny Plentitude wrote a Downtime Journal for Anti-Piracy Hardware

About My Team

I guess the main thing about the rest of my team is that they all seem to be British, or at least not American. Listed below are the four others I am with and my opinions.

 

Justin Case - A lawyer from Britain. The skills of Law are important to me, as I often get caught up in them. So, having him on the team is good. He is also very charismatic, which is handy whenever we may need to get out of a tough situation. But his skills in law may end up f*cking me over one day. Should he find out just how little I pay in tax, I fear my business may be over. Let's hope he doesn't fly too close to me.

 

Funny Harvester - Funny is, well, kind of funny looking. I jest, of course. She seems to be a farmer. I respect farmers greatly. America was built upon the blood, sweat and tears of farmers, and so, I do have a degree of respect for her. I have also been informed that she has a "close" relationship with animals. I don't exactly know what that means, but it must be useful. All that being said, she does seem tired at times. Not to mention that farmers usually only care for themselves. I hope she isn't like that.

 

Selene Hollow - Ah, the sarcastic one. She seems to be able to command creatures. An animal whisperer in the literal sense. She can also be quite handy when in combat. However, the number of tattoos she has is. I doubt she can afford essentials with the abundance of them all over her arms. Not to mention, she also seems to be British. I just hope her usefulness will continue to shine. 

 

Uncle Ben - This one. You could say he is the tank, the muscle, the brawn of our group. Amazing with a gun. I can't lie, I think none can compare to him. But that gun doesn't seem tethered to him. Not to mention all of his different personalities. I just hope there isn't one who is Anti-American!

6 days, 17 hours ago: Uncle ben wrote a Downtime Journal for Nightmare on Olm Street

Rhubarb

Pt2. It came up how exactly many women I’d shown to mini Johnson and the looks of the faces of my companions was bizarre. Really, what’s so strange about showing up to an unoccupied home with my lady friend, breaking in, giving her a very satisfying 47 seconds of full steam ahead and then quickly dashing away into the night? Anyways we entered the nearby cave and came across all sorts of scaly buggers, reminded me of my time hunting foxes in the country side with my friends. God, what I’d give to have some foxhounds with me, and a horse because all of this walking will be swath of me. By the end of it the American fell asleep after being nibbled a little and we had to bugger off when some giant lizard came at us, didnt find the child but frankly I’m not sure whether that’s a bad thing, bloody noises buggers, always asking for acceptance and affection.

1 week, 2 days ago: Uncle ben wrote a Downtime Journal for Theropod Hour

My shows!

Why do I have to write this again! I already told that blind fella that I’m missing my shows but he won’t listen! At this rate u wont even have time to knit something nice for my grandniece for her Christening. Lord it is too hot here, even at night. I find myself have to strip down the my pantaloons just to get some air to my tuckus. Well I certainly gave that fella a scare when I went to the bathroom in the middle of the night, clearly he’d never seen this much woman before but I can’t blame him, no man has been able to tame this. Brings me beach to my young days, the boys would give me flowers and chocolates, they’d sing to me and say nice things, and if I liked them I’d take them round back and have relations. I still remember my first, took months of before he could walk again but I suppose that’s what happens with a broken pelvis.

1 week, 2 days ago: Uncle ben wrote a Downtime Journal for Dead Air Tells No Air

Silly Billy’s

Well what a kafuffle that all was, first I had to give Andrey a swift hit with my double barrel cane and then we had to go out a collect some science contraption. But Lord had mercy, wouldn’t you know it, there were dinosaurs! Big scaly brutes too, we had to put one down and give the other a big whooping until it fell asleep. One of the fellas form the radio place came down to help but as the lord is my witness, this silly goat came with syringes! As if he was expecting the get close enough to be big buggers without losing an arm and a leg, clearly that young man has been watching to many picture shows. We eventually got back to camp a by damn it, I’d missed my favourite show countdown with that nice young lady Rachel Riley, she’s so smart and has a long career ahead of her, maybe I should write in again and see if she’d be interested in dating my grandson?

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Earth, Modern day

The year is 2025: the world had been mapped, humans have risen to space, sunk to the deepest depths of oceans. Governments of all nations debate and argue over claiming any unclaimed phenomena leading them to the strangest places. Cryptozoology, Folklore and Mythos join the potential spoils to battle over.

House Rules

Contractors from The Department of Supernatural Affairs (DOSA) Are NOT portable, and may NOT visit other Playgroups to participate in Contracts.
The Department of Supernatural Affairs (DOSA) grants 6 Experience points to GMs who achieve the Golden Ratio.

DISCLAIMER: As we've not done a session yet I have not play-tested these rules, meaning they're likely to change. Feel free to suggest or protest these rules if you've got ideas. 

1. Scheduling:

  1. Sessions will be held every Thursday unless stated otherwise.
  2. Continuous attendance will be rewarded via an extra gift improvement every 5 sessions (unless absences are due to medical or family matters).
    1. If the GM (Kian) misses a session for whatever reason, that week will be counted towards player's extra gift improvement. 
  3. If we are missing 2 or more players that session, the remaining players are forbidden from starting new main missions. Already began main missions are fair game.
  4. If we are missing 1 player, it is up to the missing player to decide on whether the remaining players can start new main missions.

2. Campaign Structure:

  1. The Contract RPG™ system is designed with episodic sessions in mind. Think continuous DnD One-Shots with returning characters, rather than long form campaigns like in typical DnD. This playgroup is an attempt to explore how a long form campaign could work in this system and to introduce you guys to my favourite system.
  2. Throughout the campaign main missions and side missions will be uncovered. Some Side missions will be written whilst others may be entirely invented via player drive to do something, go down any rabbit hole you desire. 
    1. Main missions: All main missions will always grant the players a gift point (via a victory) and/or trophy alongside giving pushing the narrative forwards. These are longer missions and may take multiple sessions depending on your pace
    2. Side missions: Not all side missions will grant the players with a trophy but will move the players towards a gift point and experience (using a milestone system the GM will be tracking). Side missions may not directly push narrative forward but may make main missions easier in the form of clues, trophies or party members. 
  3. This is a new system for most of you so please please please ask questions when you have them. 

3. Rules on Gifts:

  1. Gift are what make your character extra special, go wild and crazy.
  2. Make your gifts whatever you want, you can focus on flavour and find what best fits your backstory or you can completely min max this and make yourself as powerful as possible, whatever sounds fun to you: do that.  
  3. Gift points earned from main missions and accumulated from side missions will be granted to players via victories. Victories give a singular gift point and a small dosage of experience. More importantly, victories push your character towards becoming Seasoned and then eventually Veteran, which are ranks that allow you to choose more powerful gift types and gift enhancements.
  4. Please do not use seasoned and veteran gift types or enhancements without GM permission.
  5. Please do not improve, change or grant new gifts during a side or main mission with GM permission. Do this between sessions or at the end of a mission. 
  6. Please keep track of your gift costs (usually an exertion of mind or source), that is your responsibility as the player, not the GM (honest mistakes are ok though, its a brand new system for most of you).
  7. Please become familiar with your gifts, purely just to make it easier for the GM. Feel free to ask questions.

4. Changes to the system (WIP):

  1. Player Recap Act 2005
    1. At the start of every session, the GM will ask the players for one of them to recap what happened previously. The first volunteer will receive a Moxie token upon the recap.
    2. Moxie tokens are tokens that remain on a player until spent or until the end of that session. A player cannot hold onto more than one Moxie token at a time.
    3. Moxie tokens have the following effects when spent:
      1. 1-4 Victories: Counts as an exertion for that round (AND ignoring penalty, adding +1 Outcome).
      2. 10-24 Victories: The roll cannot be Botched.
      3. 25+ Victories: If applicable, Will to Survive is reset for the current mission.
  2. Repeated Action (Non-Combat) Act 1993
    1. A character attempting the same non-combat action under identical conditions will always achieve the same result. To attempt again, something meaningful must change. A new tool, a circumstance, a piece of knowledge, or external assistance. The world is not a slot machine; it's a puzzle to be outwitted.
    2. As combat is inherently fluid and reactive, players may repeat actions freely; circumstances are assumed to shift moment by moment, even if subtly.

Full Setting Description

THIS IS A PLACEHOLDER. I WILL FINISH THIS LATER!!!